Rivet Games is hiring Lead Artist (Remote Job)

Lead Artist 100% REMOTE

Posted: 29 days
Art and Animation
Full-Time
Lead / Principal
UK only, legal right to live and work in the UK
Role: Lead Artist
Location: Remote (but able to make regular trips to Scottish central belt)

Role overview
The role of Lead Artist is to lead and motivate a team of talented artists in delivering high quality game simulation content. As Lead Artist you will be responsible for managing art production and reviewing all art content production. You will work with management to agree suitable guidelines and timescales for projects, and anticipate and take action on any issues that may impact our ability to hit targets.

Responsibilities
● Establish technical and aesthetic art guidelines and ensure that all assets created conform to these.
● Appoint and oversee outsourced work.
● Motivate and support the development of the members of the art team while working from home.
● Create and track project schedules.
● Constantly evaluate new tools, processes and workflows to improve productivity.

What we are looking for
● Proven and proficient technical art skills showing work to a high standard
● Previous experience working in game art development at a Senior/Lead Level
● Pro-active problem solver
● Experience of managing other artists
● Proficient with 3DS Max, Blender, Unreal and other standard industry tools
● Good analytical, communication, planning and organisational skills.

Rivet Games benefits
● 29 days holiday + 5 days statutory holiday
● Pension scheme
● Regular social activities

We are committed to promoting equal opportunities and diversity, and all applicants will be considered on their merit, qualifications, competence and talent regardless of any protected characteristics. However, we are currently unable to employ anyone who does not have the legal right to live and work in the UK. 
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About Rivet Games

Rivet Games was set up in 2019 with a staff of around 20, producing top quality content for a variety of video games. Building on years of prior experience of developing the highest quality environments and vehicle models for Train Simulator and Train Sim World, the Rivet team have a passion for ensuring everything they do is accurate, built to the highest possible standards, and above all, is fun and enjoyable.
 
CEO Tim Gatland joined the games industry in 2000 from a software project management background and set up project finance company Fund4Games which funded the development of what turned into Train Simulator and Dovetail Games, where he was CTO.
 
Commercial Director Colin Macdonald has overseen dozens of games in his 30+ years in the games industry, including Grand Theft Auto and Crackdown, and numerous TV tie-ins games from his time as Channel 4 Television’s Games Commissioner.
 
To meet some of the team and learn more about how they go about their jobs, check out our developer blog videos on our YouTube channel -  www.youtube.com/RivetGames 

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Rivet Games

Company Website

United Kingdom of Great Britain and Northern Ireland

Jobs Posted: 4

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Rivet Games

Company Website

United Kingdom of Great Britain and Northern Ireland

Jobs Posted: 4

Apply To Job