Work With Us on Project D████
Job Description
We are looking for an experienced and talented Senior Gameplay Animator to join the development effort on our exciting new game “Project D.”
The project is a third person horror game with experimental narrative, a return to the genre that our director, Sam Barlow, previously explored with Silent Hill: Shattered Memories. Candidates with experience of shipping a third person Unreal title on console are preferred. We're combining AAA experience with indie agility to deliver a big, ambitious game and are assembling a small team to make it happen.
This is a long term contract position on a remote team. Candidates in European timezones are preferred. Our studio is based in Brooklyn, NY and occasional travel to New York City may be required.
Applicants from traditionally marginalized identities within the game industry are highly encouraged to apply. Half Mermaid Productions does not discriminate on the basis of race, color, religion, gender, gender expression, age, national origin, disability, marital status, sexual orientation, or military status.
To apply, please use our Job Application form. Do not email your application, it will not be reviewed if it is not submitted using the Job Application form.
If you have any questions or encounter any issues using our job application form, please email jobs@halfmermaid.co.
Responsibilities
- Create animations for both grounded, real world human characters and inhuman characters alike
- Take animations from design spec through key pose to finished animation, creating responsive but authentic motion
- Collaborate with other departments to implement animations in engine
Skills
Required Skills:
- Have shipped a character-based game on console
- High level understanding of combat and grapple animations
- Fluency in Maya and Unreal Engine 5
- Strong communication skills, contributing to the productivity and success of working in a remote team environment
- An appreciation for narrative and psychological horror
Nice-to-Have Skills:
- Experience working with MGear
- Proficiency in body and facial rigging
- Experience with motion capture pipelines and interest in cutting edge technologies to reduce cost and effort for performance capture