Unity 3D Character Animator (Rigging, IK, Technical Animation)

Posted: about 12 hours
Art and Animation
Contract
Overview
We are hiring a 3D character animator for a paid test assignment to evaluate animation quality, technical execution, and Unity integration before moving forward with a full or part time position working with a much larger animation library.

Required Technical Skills

Applicants must demonstrate solid experience with:
  • 3D character animation (realistic, performance-driven)
  • 3ds Max Biped rigs (or clearly explain an alternative workflow)
  • Clean looping animations and smooth blending
  • Upper-body animation that layers cleanly over idles
  • Unity animation setup (Animator Controller, clip setup, basic state transitions)
  • Organized delivery with clear naming conventions
Nice to have (not required):
  • Mocap capabilities, cleanup, and enhancement
  • IK-assisted animation workflows


To Apply, Please Include:
  • Character animation samples (not environment-only work)
  • Brief explanation of your Unity animation workflow


Final Output Requirements
  • Properly configured clips (looping, root motion as appropriate)
  • Import and set up all animations in Unity
  • Animator Controller with basic states and transitions
  • Clean, usable setup ready for in-project testing
  • Unity scene or package demonstrating working animation setup
  • Consistent, descriptive naming convention


Character & Style
  • Character: Human teenage boy with accessories (glasses, headphones); see pictures/videos
  • Rig: 3ds Max Biped
  • Style: Realistic motion with slightly exaggerated body language
  • Context: Character always faces and interacts directly with the camera (viewer)


Test Deliverables (Scope of Work)

1. Mesh / Rig Prep (Light Touch)
  • Minor adjustments to mesh, skinning, or rig only if required for clean animation
  • No full re-rig or character redesign expected
2. Greeting Animation Sequence (Core Test)

Deliver a short, camera-facing interaction broken into three animation clips:
  1. Waiting Idle (Looping)
    • 1–2 seconds
    • Arms behind back, hands crossed
    • Slight forward lean, subtle idle motion
    • Head tilted, looking toward approaching camera
  2. Welcome Gesture
    • 1–2 seconds
    • Opens arms slightly, presenting the space
    • Confident and natural (not theatrical)
  3. Self-Introduction Gesture
    • 2–3 seconds
    • Hand to chest with a small bow
    • Followed by a friendly gesture toward the camera
3. General Idles (Looping)

Provide two distinct idle animations:
  • Idle A – Listening
    • Alert posture, focused on the camera
    • Occasional nods acknowledging an unseen speaker
  • Idle B – Excited Talking
    • Lively upper-body motion
    • Expressive arm and hand gestures reinforcing speech
Each idle must loop cleanly and feel natural.



Evaluation Criteria
  • Animation quality and performance realism
  • Technical cleanliness (loops, blending, Unity setup)
  • Communication skills, reliability, and efficiency
Strong results will lead directly to a larger, long-term animation contract.


About DreamForge

DreamForge is an AI video game generator that allows anyone to create a highly visual 3D game by chatting with our AI-character “Forge”. It creates a personalized story adventure game based on your life and interests. Players can share their games with friends or add them to our public game library. 

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DreamForge

Company Website

United States of America

Jobs Posted: 2

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DreamForge

Company Website

United States of America

Jobs Posted: 2

Apply To Job