Unity 3D Character Animator (Rigging, IK, Technical Animation)
Posted: about 12 hours
Art and Animation
Contract
Overview
We are hiring a 3D character animator for a paid test assignment to evaluate animation quality, technical execution, and Unity integration before moving forward with a full or part time position working with a much larger animation library.
Required Technical Skills
Applicants must demonstrate solid experience with:
3D character animation (realistic, performance-driven)
3ds Max Biped rigs (or clearly explain an alternative workflow)
Clean looping animations and smooth blending
Upper-body animation that layers cleanly over idles
Unity animation setup (Animator Controller, clip setup, basic state transitions)
Organized delivery with clear naming conventions
Nice to have (not required):
Mocap capabilities, cleanup, and enhancement
IK-assisted animation workflows
To Apply, Please Include:
Character animation samples (not environment-only work)
Brief explanation of your Unity animation workflow
Final Output Requirements
Properly configured clips (looping, root motion as appropriate)
Import and set up all animations in Unity
Animator Controller with basic states and transitions
Clean, usable setup ready for in-project testing
Unity scene or package demonstrating working animation setup
Consistent, descriptive naming convention
Character & Style
Character: Human teenage boy with accessories (glasses, headphones); see pictures/videos
Rig: 3ds Max Biped
Style: Realistic motion with slightly exaggerated body language
Context: Character always faces and interacts directly with the camera (viewer)
Test Deliverables (Scope of Work)
1. Mesh / Rig Prep (Light Touch)
Minor adjustments to mesh, skinning, or rig only if required for clean animation
No full re-rig or character redesign expected
2. Greeting Animation Sequence (Core Test)
Deliver a short, camera-facing interaction broken into three animation clips:
Waiting Idle (Looping)
1–2 seconds
Arms behind back, hands crossed
Slight forward lean, subtle idle motion
Head tilted, looking toward approaching camera
Welcome Gesture
1–2 seconds
Opens arms slightly, presenting the space
Confident and natural (not theatrical)
Self-Introduction Gesture
2–3 seconds
Hand to chest with a small bow
Followed by a friendly gesture toward the camera
3. General Idles (Looping)
Provide two distinct idle animations:
Idle A – Listening
Alert posture, focused on the camera
Occasional nods acknowledging an unseen speaker
Idle B – Excited Talking
Lively upper-body motion
Expressive arm and hand gestures reinforcing speech
DreamForge is an AI video game generator that allows anyone to create a highly visual 3D game by chatting with our AI-character “Forge”. It creates a personalized story adventure game based on your life and interests. Players can share their games with friends or add them to our public game library.
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