Tools & Pipeline. Eg, optical / suit, number of cameras/sensors, animation cleanup pipeline
Responsibilities:
Create motion capture animations for 2 cinematic trailers.
Project Details:
Game Reveal Cinematic - 45 second cinematic made using game assets with two characters and a single location to test and refine our cinematic pipeline.
Mixed Cinematic Gameplay Trailer - 3 minute trailer with mixed cinematic and gameplay.
Notes:
The cinematic project is using Perforce source control. Experience with it is not required.
This is a start up indie company and this is our first game.
The cinematic is being rendered in Unreal so animations will need to be made for Unreal Mannequin so we can retarget in editor.
All applications to jobs@sigilsoftworks.com will be reviewed.
Apply to
Sigil Softworks's Motion Capture Animator for Indie Game Cinematics
Job
To apply to this job, Email your application with all required documents to
jobs@sigilsoftworks.com
BEFORE YOU APPLY:
Make sure to read the job description carefully, and understand what the role requires.
Update your CV if needed, proofread, and fix any errors.
Make sure your CV reflects and highlights the main skills required for the job.
Take some time to research the company, try to understand their kind of games and
work culture.
Write a cover letter. This is your chance to draw their attention. Show why you're a good
candidate, and you can show you have researched their company and why you're interested in
applying.
Make sure to include your portfolio link if you have one. Any open source projects might
be of great value as well. If you don't have a portfolio, you should consider making one
in the future.
About Sigil Softworks
Start up indie game & simulation company in Orlando, FL. USA.
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