We are an indie studio developing Meme Wars, an innovative mobile 3D PvP arena fighter game that brings popular memes to life in a competitive arena. Players collect and battle with a diverse roster of meme-inspired characters, each with unique abilities and attacks. The game blends humor, strategy, and fast-paced action.
About the Game:
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Genre:
- 3D arena fighter with omni-directional movement (inspired by Smash Legends, Brawl Stars, Injustice, and Mortal Kombat)
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Modes:
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Ranked Multiplayer with ELO
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Offline Training Mode (bots with difficulty tiers)
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Combat Systems:
- Status effects (e.g. Blood Loss, Stun, Poison)
- Special & Super Attacks
- Responsive movement, attack, block, dodge
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Progression:
- Character leveling via currency
- Gacha-style character unlocks
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Arenas:
- Meme-inspired battle zones like chaotic streets of Ohio or peaceful Capybara lakes
What We Offer
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Remote Work & Time Freedom: We are a distributed team all working remotely and at different time zones to allow peak productivity.
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Limited Bureaucracy: No daily standup and constant checkups, we only require one meeting per week.
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Creative Freedom: Build something culturally unique and genuinely fun. The next big fighting game.
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Strong Team Culture: Work with experienced senior devs who also value collaboration and humor.
Position Overview
As a Technical Artist, you’ll work closely with animators, game-play engineers, and designers to implement and polish complex animation systems. This role bridges art and code, focusing on animation setup, optimization, rigging, and integration into Unity.
Core Responsibilities
- Set up, debug, and maintain Unity Animator controllers.
- Work with Mecanim to build advanced animation systems (state machines, blend trees, transitions).
- Implement multi-layered animation logic to handle movement, combat, and secondary actions.
- Integrate Inverse Kinematics (IK) to improve animation realism and responsiveness.
- Collaborate in Agile workflows and iterate based on team feedback.
- Ensure animations run smoothly and efficiently across mobile platforms.
Required Skills
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Unity Animation Systems: Proficiency in Unity Animator and Mecanim systems.
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State Machines & Blend Trees: Capable of managing complex, layered character animation logic.
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Inverse Kinematics (IK): Practical experience implementing IK systems for bipedal and quadriped characters.
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Multi-layered Animation Handling: Blending locomotion, combat, and secondary animations.
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Agile Development: Comfortable working in iterative sprints using Scrum or Kanban.
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Animation Principles: Deep understanding of timing, weight, spacing, and exaggeration for impactful animations.
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C# Familiarity: Able to read/understand runtime animation control and integrate logic.
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Optimization: Able to fine-tune animation setups for mobile performance.
Optional Skills (Not all required, but at least a few preferred)
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3D Tool Experience: Blender, Maya, 3ds Max, or ZBrush.
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Git Workflow: Version control and asset handling in collaborative environments.
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3D Modeling: Creating and importing optimized models for Unity.
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Shader Animation: Knowledge of animating via shaders for VFX or motion effects.
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VFX Integration: Particle systems, animated shaders, or environmental visual enhancements
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Procedural Animation: Familiarity with procedural workflows or animation packages.
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Basic Photon Quantum Knowledge: Understanding how animation sync works in deterministic multiplayer is a plus.
If you have any questions please email: Business@youssofal.com