Posted

Unity VFX Artist (Remote)

Posted: about 1 year
Art and Animation
Contract
Mid-Level
$35 - $45 USD per hour – Depends on skills and experience
The Americas (Remote) – Must reside within the UTC-3 to UTC-9 timezones
Unity VFX Artist (Remote)
Seismic Squirrel LLC

Job Title: Unity VFX Artist
The Game: A vehicular action-adventure RPG videogame set in an alternate history 1930s New York.
Role: Design, create, and implement videogame video effects in Unity.
Experience: Mid-Level, 3+ years of professional videogame VFX experience.
         Must have successfully shipped a game title within this role.
Location: The Americas (Remote) – Must reside within the UTC-3 to UTC-9 timezones.
Company Size: 15
Pay: $35 - $45 USD per hour – Depends on skills and experience.
Job Type: Contractor

Overview
We are looking for a creative and resourceful VFX Artist with experience and familiarity with Unity, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and action-adventure videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.
 
The ideal candidate communicates effectively in a small cross-functional team environment, clearly presenting their ideas to stakeholders for signoff.  They should bring a passion for working within an iterative development environment, bringing a collaborative spirit and an enthusiasm for videogames.
 
This is a remote contractor position which requires regular collaboration online during Seattle-time work hours, attending relevant team meetings (e.g. daily scrum, retrospectives, sprint planning, and design meetings).  Occasional calls during late evenings, nights, and early mornings should be expected for international meetings with outside contributors.
 
For more information about Seismic Squirrel, go to http://www.SeismicSquirrel.com/
 
Quests
  • Create inspiring VFX within Unity to a high level of polish.
  • Create new Unity materials and shaders to suit the needs of the project.
  • Assist in the creation of other 2D and 3D assets, set dress, and light scenes.
  • Rapidly prototype new VFX concepts to quickly establish concepts.
  • Work with the Game Designer and Creative Director to ensure that effects are created as needed.
  • Maintain UX quality throughout the development process.
  • Educate and explain VFX concerns to the rest of the team.
  • Actively collaborate with the development team, openly communicating on progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats
  • 3+ years of experience as an VFX artist through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity skills and experience.
  • Must be experienced using the Visual Effects Graph and Shader Graph within Unity.
  • Must fully understand URP.
  • Strong VFX skills, able to create final, polished VFX from scratch while working from a brief.
  • The ability to modify and integrate Unity Asset Store assets when needed.
  • Strong understanding of working in a 3D space.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • An enthusiasm for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Proficient in art and modeling tools, such as Adobe Creative Suite, Maya, Blender, 3ds Max, Substance Painter.
  • Proficient in business productivity tools, such as Microsoft Word, Excel, and Visio.
  • Passion to learn new tools and technologies.

Bonus Points
  • Technical artist experience is a plus.
  • 3D asset modeling and texturing skills.
  • Unity lighting skills.
 
If this sounds like an exciting opportunity for you and you're located in the Americas, please submit both your cover letter and résumé to Seismic Squirrel.
Job Expired

About Seismic Squirrel

Seismic Squirrel is a close-knit fully remote videogame studio with a passion for developing well-crafted story-based games.  Our nimble size allows for everyone to have a voice in the projects we create, demanding the ability to be both detail-oriented and flexible.
 
For more information about Seismic Squirrel, go to http://www.SeismicSquirrel.com/


Seismic Squirrel

Company Website

United States of America

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