Unity 3D Environment Artist (Remote)

Posted: about 1 year
Art and Animation
Contract
Mid-Level
$30 - $41 USD per hour – Depends on skills and experience
The Americas (Remote) – Must reside within the UTC-3 to UTC-9 timezones
Unity 3D Environment Artist (Remote)
Seismic Squirrel LLC

Job Title: Unity 3D Environment Artist
The Game: A vehicular action-adventure RPG videogame set in an alternate history 1930s New York.
Role: Set-dress and light playable spaces, as well as create environmental 3D assets.
Experience: Mid-Level, 3+ years of professional 3D environment art experience.
        Must have successfully shipped a game title in a comparable role.
Location: The Americas (Remote) – Must reside within the UTC-3 to UTC-9 timezones.
Company Size: 15
Pay: $30 - $41 USD per hour – Depends on skills and experience.
Job Type: Contractor

Overview
We are looking for a creative and resourceful 3D Environment Artist with experience and familiarity with Unity, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and action-adventure videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.

The ideal candidate communicates effectively in a small cross-functional team environment, clearly presenting their ideas to stakeholders for signoff.  They should bring a passion for working within an iterative development environment, bringing a collaborative spirit and an enthusiasm for videogames.

This is a remote contractor position which requires regular collaboration online during Seattle-time work hours, attending relevant team meetings (e.g. daily scrum, retrospectives, sprint planning, and design meetings).  Occasional calls during late evenings, nights, and early mornings should be expected for international meetings with outside contributors.

For more information about Seismic Squirrel, go to http://www.SeismicSquirrel.com/

Quests
  • Set-dress and light levels within Unity to a high level of polish.
  • Create new Unity materials and shaders to suit the needs of the project.
  • Create 3D assets to help populate scenes.
  • Rapidly prototype new level concepts to quickly establish a visual effect and convey mood and setting.
  • Work with the Gameplay Designer and Creative Director to ensure that levels are created as needed.
  • Maintain UX quality throughout the development process.
  • Educate and explain set-dressing and lighting concerns to the rest of the team.
  • Actively collaborate with the development team, openly communicating on progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats
  • 3+ years of experience as an environment artist or comparable role through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity skills and experience.
  • Knowledge of the URP.
  • Strong set-dressing and lighting skills.
  • Strong 3D asset modeling and texturing skills.
  • Strong understanding of working in a 3D space.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • An enthusiasm for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Proficient in art and modeling tools, such as Adobe Creative Suite, Maya, Blender, 3ds Max, Substance Painter.
  • Proficient in business productivity tools, such as Microsoft Word, Excel, and Visio.
  • Passion to learn new tools and technologies.

Bonus Points
  • Technical artist experience is a plus.

If this sounds like an exciting opportunity for you and you're located in the Americas, please submit both your cover letter and résumé to Seismic Squirrel.
Job Expired

About Seismic Squirrel

Seismic Squirrel is a close-knit fully remote videogame studio with a passion for developing well-crafted story-based games.  Our nimble size allows for everyone to have a voice in the projects we create, demanding the ability to be both detail-oriented and flexible.
 
For more information about Seismic Squirrel, go to http://www.SeismicSquirrel.com/


Seismic Squirrel

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United States of America

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Seismic Squirrel

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