Art Director - Anime ARPG

Posted: about 3 hours
Art and Animation
Part-Time
50000-70000
Anywhere
Astral Sync is an original anime universe spanning a crossplay game (Astral Sync: Callisto) plus a Webnovel and Webtoon (Astral Sync: Voidborn). In this world, humans form bonds with creatures called Evomon. Callisto is a level-based, story and combat focused action RPG with a main lobby hub for team management.
Art style: Semi-realistic with stylized elements (anime-inspired, readability-forward, strong visual identity).
Start: Immediately
The role
You will become the visual anchor for Astral Sync: Callisto, responsible for creating a consistent, high-quality art direction across characters, environments, VFX, animation look, and shaders/materials, aligned with the broader universe direction from Voidborn.
Your top priority is the Gamescom demo: unify the current inconsistent look across departments, establish a practical style guide, and implement a review and feedback workflow that works with both outsourced asset production and the inhouse team.

Key responsibilities
1) Define and document the visual direction
  • Establish clear visual pillars: shapes, proportions, silhouette language, materials, color, contrast, detail density, and readability.
  • Create and maintain an Art Bible / Style Guide (v1 for demo) that covers:
  • Character look rules (faces, hair, skin, eyes, outfits, accessories)
  • Environment and prop language (biomes, architecture, set dressing density)
  • Lighting rules 
  • Shader and material rules
2) Build a review and feedback workflow
  • Set up a repeatable review cadence and criteria with the existing leads.
  • Provide direct, actionable feedback (including paintovers when helpful).
  • Own the quality bar and ensure assets converge to the target style.
3) Coordinate concept artists
  • Coordinate concept development across characters, environments, props, and key VFX where needed.
  • Ensure concepts clearly communicate the style guide targets (shape language, materials, color, readability) and are production-ready for 3D and VFX.
  • Maintain a clean concept library with approved directions, callouts, and do and don't examples.
4) Art direct outsourced production
  • Create briefing packages for outsourced character and environment production.
  • Review iterations, keep consistency, and prevent style drift.
  • Ensure outputs fit mobile-first AA budgets and production timelines.

What success looks like (first weeks)
  • A clear one-page set of Visual Pillars plus a curated set of reference boards that removes ambiguity.
  • Art Bible v1 for the Gamescom demo scope (characters, environments, lighting, shaders/materials, VFX, animation look).
  • A working review cadence (for example 2 scheduled reviews per week plus async feedback).
  • A reusable outsourcing briefing template and first asset briefs for demo priorities.
  • A defined quality bar demonstrated via at least one representative scene and hero asset set.
Requirements (must-have)
  • Proven experience as Art Director, Lead Artist, or Visual Director in games (or equivalent shipped experience).
  • Strong ability to create consistent art direction across multiple disciplines.
  • Experience building style guides / art bibles and translating vision into production rules.
  • Confident in reviews and feedback workflows, with clear, actionable communication.
  • Comfortable with fast decision-making under time pressure (demo milestones).
  • Solid understanding of production realities: outsourcing, iteration loops, quality control, and deadlines.
Nice-to-have
  • Experience with large-scale outsourcing art direction.
  • Technical art awareness (shader/material constraints, lighting tradeoffs), even if you are not building the systems.
  • Experience with anime-inspired IPs and cross-media consistency (Webtoon/Webnovel to 3D game translation).
How to apply
Please send:
  • Your portfolio (with clear role and contribution per project)
  • Short note on your art direction process: how you establish a style guide and keep multiple disciplines aligned
  • Any examples of style bibles, moodboards, paintovers, or review documentation (if available)
  • Your availability (full-time start, then flexible), preferred timezone overlap, and rate


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About Saguni Studio

Saguni Studios is an entertainment company focused on building original intellectual property across web novels, webtoons, and games. We are developing the Astral Sync universe as a connected IP that can be experienced through multiple formats.

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