Senior Environment Artist

Posted: about 1 year
Art and Animation
Proximity to France time-zone preferred


Remote or Hybrid

Job Description

* This can be an on-site or full remote position depending on location 

Wolcen is searching for a Senior  Environment Artist to join its environment art team working on an unannounced project in Unreal Engine 5. You are a great candidate if you feel confident with technical constraints of environment creation   you are deeply interested in what makes an environment look great and always eager to improve your artistic eye in order to create unique worlds the player will remember. 

We want to hear from you if you  are also able to think one step ahead, to find solutions and suggest innovative workflows to help other team members grow with you

You  would mainly be responsible for:
  • Offering clear solutions to translate the concept arts and researches into optimized and beautiful 3D environments (Mainly props but level art as well)
  • Being a proactive point of contact between other teams and environment art to dress the world in playful, beautiful, and easy to iterate on
  • Giving feedback and sharing technical solutions to other team members on a regular basis (junior to senior).
  • Offering clarity on  task advancement in terms of schedule and  in terms of chosen technical approach being chosen and consider its impact
  • Being able to switch from a macro standpoint to a micro one and vice versa at any time to understand the impact of your choices on the team’s production but on the overall game’s production as well.
  • Contributing to the creation of  a good work environment inside the team.
  • Other related responsibilities could be assigned depending on project needs
Skills & Requirements

We are looking for someone with previous experience working with various titles related to environments  (props, lighting, texture, level artist) and released several games as a senior environment artist 
  • Very strong artistic eye in general, knowledge in art (painting, drawing, cinema, video games etc).
  • Push the visual limits, seek to constantly improve over time and always get a step further in your work.
  • Advanced technical skills to understand the impact that world building can have on performances.
  • Strong observation skills, understanding the impact each object placed in the world could have on its surroundings.
  • Attention to details and storytelling in a scene and prop
  • Feeling perfectly confident with real time editors like Unreal engine.
  • Feeling comfortable with Procedural environments creation techniques (Houdini, Blender etc)
  • Ability to meet deadlines and work independently, share updates on a regular basis.
  • Knowledge using  shaders would be a plus.
  • Strong communication skills
Job Expired

About Wolcen Studio

We are Wolcen Studio, an ambitious and expanding video game company headquartered in Nice, France, with talented colleagues across two European hubs. Formed in 2015 following the successful funding campaign of our first title, Wolcen: Lords of Mayhem, the company has subsequently grown from a handful of driven individuals to a full studio. Our flagship title Wolcen: Lords of Mayhem was fully released in February 2020, and the studio has been supporting the game with content and updates since. A second studio, Wolcen East in Bucharest, Romania, was formed in September 2020 to help deliver our long-term plans for both the game and future projects.

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