Looking for a
3D Environment Artist to join our team on
Bloody Hell Hotel, a darkly whimsical Gothic sim game. We’re looking for someone who can take a simple blockout and visual references and turn them into high-quality, gothic-inspired modular architecture. The role involves a
blockout-to-final pipeline with
creative freedom: making strong architectural and visual decisions while keeping assets production-ready and restrained in detail (medium density, no sculpt-heavy workflow).
You should be comfortable interpreting references and elevating blockouts into cohesive, atmospheric architecture for a first-person game.
- Experience creating modular environment assets
- Strong UV unwrapping skills
- Clean, game-ready topology
- Comfortable with hard-surface workflows (primitives, extrusions, bevels - no sculpt-heavy pipeline)
-
Architectural thinking - strong sense of proportion, rhythm, and structural logic for a first-person game
- Experience with medieval or gothic-inspired architecture is a plus but not a requirement
Please send your portfolio to jobs@unfoldgames.org (topology / wireframe should be visible in your samples).