With the studio's critically acclaimed game DARQ, Unfold Games is set to redefine the simulation genre with its upcoming title, Bloody Hell Hotel. Coming from a film background, the team strives to merge the interactivity of video games with cinematic visuals and top-notch sound akin to Hollywood. The announcement trailer for Bloody Hell Hotel was nominated for a Golden Joystick, alongside titles by Electronic Arts (EA), KRAFTON Inc., and Epic Games.
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Posted 9 months ago
3D Environment Artist (hard surface modeling)
Remote scopeAnywhere
Type · levelContract
SalaryNot listed
SkillsHard Surface Modeling, UV Unwrapping, modular assets experience
Looking for a 3D Environment Artist to join our team on Bloody Hell Hotel, a darkly whimsical Gothic sim game. We’re looking for someone who can take a simple blockout and visual references and turn them into high-quality, gothic-inspired modular architecture. The role involves a blockout-to-final pipeline with creative freedom: making strong architectural and visual decisions while keeping assets production-ready and restrained in detail (medium density, no sculpt-heavy workflow).
You should be comfortable interpreting references and elevating blockouts into cohesive, atmospheric architecture for a first-person game.
You should be comfortable interpreting references and elevating blockouts into cohesive, atmospheric architecture for a first-person game.
- Experience creating modular environment assets
- Strong UV unwrapping skills
- Clean, game-ready topology
- Comfortable with hard-surface workflows (primitives, extrusions, bevels - no sculpt-heavy pipeline)
- Architectural thinking - strong sense of proportion, rhythm, and structural logic for a first-person game
- Experience with medieval or gothic-inspired architecture is a plus but not a requirement
Please send your portfolio to jobs@unfoldgames.org (topology / wireframe should be visible in your samples).
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