StikiPixels is a London-based startup with global ambitions, developing a genre-bending, reality-distorting MMO. Occupy White Walls is out in early access and has a review score of 92% (check it out).
We do interesting work, from Unreal (FTW!) to cutting edge (ML) AI and everything else in between. Here is what the New York Times and WIRED wrote about us for example.
Our team is made up of talented creatives who love pushing boundaries and doing work that is meaningful. We’re hardcore but fun and creative, for the right person (could that be you?) this is the only game worth working on.
StikiPixels is seeking a talented and enthusiastic 2D Artist who will be able to work with our concept art, UI design, and Graphic Design and take it to the next level.
As a 2D Artist on the team, you will contribute with your extensive design knowledge and work. You will use your skills in your work and have a deep understanding of the graphic design and the illustration conventions of the game.
Knowledge, Skill and Experience Essential:
Proven UI experience on at least one shipped title, or a very strong UI portfolio
Proven 2D experience
Demonstrate good use of typography, iconography, composition, and colour theory
Experience of working from wireframe designs through to final implementation
Expert knowledge of Adobe Creative Suite
An eye for quality UI and be able to clearly communicate this
Familiarity with Game Assets production pipeline.
Must be a creative and practical problem solver
Gamer who plays a variety of genres
Experience with Unreal Engine
If you meet the above, and believe that games can change the world, then we’d love to hear from you. Please, show us your portfolio! We may also ask you to do a test task.
Переживаете, что ваш английский недостаточно хорош? Мы говорим не только на нем ;)
Competitive salary. Remote position. Flexible work hours. Friendly multicultural team of industry professionals.
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We are a funded start-up working over the past 4 years on a new type of an online game, one that influences ‘old school’ reality, we like to question the meaning of ‘game’, ‘platform’, ‘Art’ and ‘content’. We have a small but super enthusiastic community and work with some cutting-edge AI.
We have a diverse team all working remotely. We’re friendly and hardcore, and work in Unreal.