We are an indie studio developing Meme Wars, an innovative mobile & PC 3D PvP arena-fighter that brings popular memes to life in a competitive arena. Players collect and battle with a diverse roster of meme-inspired characters, each with unique abilities and attacks. The game blends humor, strategy, and fast-paced action.
About the Game:
Genre:
3D arena fighter with omni-directional movement (inspired by Smash Legends, Brawl Stars, Injustice, and Mortal Kombat)
Modes:
• Ranked Multiplayer with ELO
• Offline Training Mode (bots with difficulty tiers)
Combat Systems:
• Status effects (e.g. Blood Loss, Stun, Poison)
• Special & Super Attacks
• Responsive movement, attack, block, dodge
Progression:
• Character leveling via currency
• Gacha-style character unlocks
Arenas:
Meme-inspired battle zones like the chaotic streets of Ohio or peaceful Capybara lakes
What We Offer:
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Remote Work & Time Freedom: Fully distributed team across time zones—work when you’re most productive.
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Limited Bureaucracy: One weekly meeting; otherwise, async communication and rapid iteration.
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Creative Freedom: Help craft a culturally unique, genuinely fun fighting game.
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Strong Team Culture: Collaborate with experienced senior devs who value both excellence and humor.
Position Overview:
As our Unity VFX Artist, you’ll design, implement, and optimize visually stunning real-time effects that sell the impact of our attacks in both our upcoming 30-45 second trailer and the live game. You’ll partner with the Technical Animator, gameplay engineers, and designers to ensure every hit spark, aura, and ultimate feels as good as it looks.
Pay:
$40 - $90 Per Hour
Core Responsibilities
- Author stylised real-time effects (fire, sparks, dissolves, screen shake, environment FX) using VFX Graph, Shader Graph.
- Build effect prefabs that can be triggered from Timeline and gameplay scripts; expose parameters for designers.
- Create one-off “hero” effects for the trailer (e.g. Doge tail-on-fire loop, GigaChad aura burst).
- Collaborate with environment artist to ensure lighting/Post-Process Stack complement VFX.
- Document best practices for the team; mentor juniors on efficient VFX workflows.
- Iterate rapidly on feedback while maintaining clean Git branches and prefabs.
Required Skills
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Mastery of Unity’s VFX Graph & Shader Graph: Able to build GPU-based particle systems, custom blocks, and flipbook animations.
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Stylised / anime VFX style: Experience authoring energy slashes, motion-blur speed lines, impact bursts, and cel-shaded “power-ups”—think Guilty Gear or Genshin, not photoreal smoke.
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Drawn 2-D sprite-sheet creation: impact frames, slash trails, aura bursts
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URP-specific rendering & colour-grading: Experience tuning URP Forward+, bloom, and tonemapping so VFX pop on mobile while matching the game’s bold palette.
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Art fundamentals: Strong grasp of timing, color, composition, and visual readability.
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Timeline & Cinemachine integration: Trigger effects in sync with animation beats and camera cut
Optional Skills (Not all required, but at least a few preferred)
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C# scripting familiarity: Expose VFX parameters and events for designers/engineers.
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Compute-shader or GPU Instancing know-how for large-scale particle scenes.
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After Effects for post-process polish passes in marketing assets.
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Photon Quantum awareness: Understanding deterministic timing when syncing VFX in multiplayer.