Hello!
I’m HLNK, a solo developer based in Spain. I’ve recently started working on a 3D game that needs a custom tech stack/game engine I’m not experienced enough to make by myself, as I’m a self-learned programmer. I’m talking about features such as, but not limited to:
- Terrain systems, tiling, LODs
- Third-party library integrations (EnTT, Jolt, Recast)
- Performance optimization for the needs of the game
I’m looking for someone:
- Well-versed in C++ programming
- Experienced in game engine development and low-level programming
- Familiar with / Willing to learn existing stacks like OGRE3D, which is the basis of this project (although I am open to other rendering engines if more suitable)
- Willing to solve any technical task that comes up in the process.
That can be you.
You’d help me figure out what we need for my game, on the technical side, and then prepare a framework or engine ready to tackle the project itself.
Flexibility is total - there are no deadlines or timezone restrictions, fully remote. We can negotiate everything.