Tech Artist for optimization

Posted: about 1 month
Programming
Freelance
Senior
CET +- 4 hours
Happy Volcano is a passionate team developing an unannounced factory automation game that aims to bring a fresh experience to the genre. We are looking for a senior technical artist who can help us optimize our factory automation game, for a period of approximate 2 months, starting as early as you are available. The game will feature a huge factory floor with a large amount of moving objects on conveyor belts and other transport systems, operators and buildings. If you like a challenge and are skilled in optimizing GPU performance, you might be the person we’re looking for! You’ll be working closely with our Art Director, tech artist intern and 3 programmers.

Responsibilities
  • Profile the game’s GPU performance
  • Achieve comparable visual results while improving performance drastically
  • Work together with the artists to significantly improve the game’s framerate

Requirements
  • Strong understanding of GPU profiling and optimization techniques
  • You’re able to efficiently write precise documentation about your findings
  • You have technical proficiency in Unity3D
  • You have excellent shader programming -and optimization skills
  • You’re an excellent communicator and fluent in English
  • You are able to work remotely during core Central European Time

 Nice to have
  • Knowledge of Nsight, PIX, RenderDoc or any other external profiling tool.

What Happy Volcano can offer you
  • A 2 month contract, which can be extended if necessary
  • Fully remote studio with a strong focus on healthy work/life balance
  • A small group of passionate game developers
  • A flexible work schedule.
  • A (likely) possibility of future contract jobs in later stages of the game's development

About Happy Volcano

Happy Volcano is an award-winning indie game studio with a remote team based in Belgium, The Netherlands, Germany, France, and India, among others. Our released games include You Suck At Parking (PC, Switch, Playstation, and Xbox), and The Almost Gone (PC, Switch, and mobile). We are currently working on a factory automation game. 

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