Technical Artist (Unity 3D - Claymation Focus)

Posted: about 5 hours
Programming
Part-Time
Remote, working around GMT + 3
We’re hiring and looking to connect with: Technical Artist (Unity - Stylized / Claymation Focus)

Edge of the World Studios is looking to connect with a Technical Artist to help shape the visual and technical foundation of Halima, a 2.5D narrative puzzle-platforming adventure currently in development.
This role sits between art and engineering. You’ll work closely with our Lead Artist and Technical Lead to ensure that our visual direction translates effectively into Unity - whether that means building shader systems, refining lighting setups, developing artist-friendly tools, or troubleshooting performance and rendering challenges.

The Project:

Halima is a 2.5D narrative puzzle-platformer inspired by folklore, mythology, and surreal dreamscapes. Visually, the project draws from handcrafted, claymation-inspired aesthetics - tactile surfaces, soft lighting, subtle imperfections, and atmospheric depth. This role will be central to ensuring that our clay-inspired art direction translates cleanly, beautifully, and efficiently into Unity.

The game draws inspiration from claymation and stop-motion film, aiming to achieve a handcrafted, tactile feel. We’re exploring how best to bring that sensibility into real-time rendering - and we’re looking for someone who can help us experiment, prototype, and refine that visual direction inside the engine.

What you’ll be working on

We’re looking to connect with Technical Artists who can:
  • Develop and refine custom shaders that support a claymation-inspired surface language (subtle surface noise, animated texture variation, non-photorealistic shading).
  • Further develop and troubleshoot base shaders to support features such as animated surface variation (e.g., randomized clay texture movement systems).
  • Build simplified systems that allow artists to control materials, shader parameters, and visual variation without requiring engineering support.
  • Design and implement lighting setups in Unity that align with mood, tone, and narrative beats in collaboration with the art team.
  • Create and optimize volumetric fog systems, water shaders, environmental effects, and VFX.
  • Develop artist-friendly tools for modifying lighting, fog, post-processing, and material behaviors.
  • Ensure performance optimization while preserving visual fidelity.
  • Work on camera-related systems in collaboration with the Technical Lead and Game Designers (camera logic, transitions, visual framing systems).
  • Support asset integration, validation, and consistency within Unity URP.
  • Collaborate closely across disciplines to ensure gameplay readability and visual clarity.
This role is highly collaborative. You’ll work on a part-time basis with the Lead Artist, Technical Lead, and Design team to ensure that the visual style is technically sound and scalable.

We’d love to hear from you if you:
  • Have strong Unity experience, especially with URP.
  • Have experience writing or modifying shaders (Shader Graph and/or HLSL).
  • Understand rendering pipelines and how lighting, materials, and post-processing interact.
  • Enjoy building tools that empower artists rather than bottleneck them.
  • Can clearly communicate technical constraints to non-technical teammates.
  • Have shipped a game or worked on a vertical slice / production milestone.
Nice to have (but not required):
  • Eperience with claymation-style or handcrafted visual aesthetics.
  • Experience with custom lighting models.
  • Strong VFX knowledge (particles, shader-based effects, environmental systems).
  • Experience building camera systems or cinematic framing tools.
  • Familiarity with Blender-to-Unity pipelines.
Practical details
  • Remote role with a distributed team (HQ in Riyadh, Saudi Arabia).
  • Collaboration primarily aligned with GMT+3.
  • Small indie team - high ownership, high impact.
  • We’re open to Mid-level or Senior Technical Artists; if you feel like a strong fit, we’d still love to connect.
  • Contracted part-time engagement.
  • Weekly hours are flexible and will be discussed openly to ensure a realistic and sustainable workload.
  • Scope and duration discussed transparently upfront.
If this sounds interesting, or if you know someone who might be a good fit, we’d love to connect and share more about the project and the team.
Please fill in the below form with a portfolio, shader examples, VFX breakdowns, or relevant technical art work at:
https://eotwstudios.fillout.com/technical-artist

We’re always happy to meet technical artists who care deeply about craft and collaboration.

Edge of the World Studios
www.eotwstudios.com

About Edge of the World Studios

Edge of the World Studios is a small, remote-first indie game studio focused on creating meaningful, narrative-driven games with strong art direction and attention to detail. We care deeply about craft, collaboration, and building immersive worlds that feel intentional, atmospheric, and globally accessible. 

www.eotwstudios.com

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