We’re looking for an experienced Unreal Engine Animation Programmer (C++ ) to join our anime Action-RPG (PC + Mobile). Your focus will be animation polish and building traversal mechanics (climb, wallrun, grapple) on top of a custom ALS-based locomotion stack. The work must be multiplayer-ready and built for production quality.
We use root motion, Motion Warping, and Distance Matching. We do not use Gameplay Ability System (GAS). Requirements come primarily from our Design team.
Responsibilities
- Own animation gameplay programming for character locomotion, traversal, and overall movement feel
- Implement and polish traversal mechanics such as:
- Climb / ledge interactions
- Wallrun
- Grapple hook traversal
- Gliding
- Extend and maintain our custom ALS version (locomotion stack), ensuring clean integrations and long-term maintainability
- Work with root motion pipelines, Motion Warping, and Distance Matching to achieve high-quality, responsive movement and combat transitions
- Ensure traversal and locomotion systems are multiplayer-ready (replication, prediction where required, network smoothing and consistency)
- Partner closely with Design and Animation to translate requirements into robust systems and fast iteration loops
- Build debugging and visualization tools when needed (animation state debugging, root motion / warp diagnostics, network troubleshooting)
- Optimize animation-related runtime cost for PC and mobile targets (tick cost, anim graph complexity, update rates, LOD strategies)
Must-have
- Strong Unreal Engine 5 experience in C++ with a focus on animation/gameplay integration
- Proven experience shipping or building networked character movement systems (replication and typical pitfalls)
- Hands-on experience with:
- ALS (Advanced Locomotion System) or comparable custom locomotion frameworks
- Root motion workflows in Unreal
- Solid understanding of animation architecture in UE (AnimBlueprints, montages, state machines, notifies, curves) and how to drive it from C++
- Ability to translate design requirements into production-ready traversal mechanics
- Strong debugging skills, clean coding practices, and ownership mindset
- Comfortable working fully remote with clear communication and proactive progress updates
- Experience with IK Rig / Retargeter, procedural IK, and animation toolchains
Nice-to-have
- UI experience in Unreal (UMG, CommonUI, or comparable) for gameplay-adjacent UI and debug UI
- Experience optimizing animation systems for mobile performance (CPU budgets, tick cost, garbage collection implications)
- Experience with Unit Tests / Automation Tests in Unreal
- Experience collaborating closely with animators on iteration workflows and tooling
How to Apply
Please send:
- A short intro and your availability (start date)
- Your CV
- Relevant experience (ALS/custom locomotion, traversal, multiplayer movement)
- Your yearly salary expectation in Dollar for full-time (40h/week)
If you love building high-quality character movement and traversal systems and enjoy tight collaboration with Design and Animation, we’d love to hear from you.