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Posted over 3 years ago

Lead Technical Artist (Unreal)

Remote scopeRemote
Type · levelFull-Time
Salary- Industry-leading compensation + equity package - Accelerated promotion and senior leadership opportunities
SkillsNot listed
Responsibilities
- Work with management and a small team of Unreal developers and artists to make our game look amazing
- Optimize content to enhance performance with the help of diagnostic tools
- Contribute to creative direction for the aesthetic and art style of our game

Requirements
- Expertise in Unreal's Material and Lighting systems. Ideally experience with Control Rig and Niagara
- You have a solid understanding of Unreal's material systems, and ideally Control Rig and Niagara VFX
- You excel at working independently, without excessive structure or oversight
Listing ended

About Worlds

About Worlds
Worlds is a new remote-first studio from former veterans of Epic Games.

Founded in 2022 and backed by Griffin Gaming Partners (investors in Scopely, Marvel Snap, Frostgiant), we're pushing the limits of Unreal Engine to create PC titles defined by novel mechanics and graphical excellence.
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