Unreal Level Artist & Designer

Posted: about 2 months
Art and Animation
Contract
Mid-Level
Overview
A small team working on an online Medieval MMORPG game is looking for some experienced help to develop and expand the playable world!
 
The project is in early-alpha stage with a live playable demo available on steam. It is an open world with semi-realistic art style inspiration (Elden Ring, Dark Souls, Witcher 3), using advanced open-world Unreal Engine features. We would like to continue this development to refine and expand the playable space.
 
About the Role:
Together with our current team & community, you will be an experienced 3d artist responsible for creating the world the players adventures in. This includes (but is not limited to);
  • Mocking level layouts
  • Sculpting the landscape
  • Placing and decorating gameplay areas (Towns, Fields, Caves, Dungeons) primarily using maketplace assets
  • Creating & placing gameplay objects (NPCs, mineral veins, trees, forges)
  • Editing 3D assets (as required)
 
You will be referencing the Design Documentation and existing work to gain an understanding of the game and the world, before using your creative energy to bring the world to life for the player around to see and explore in a way that synergises with the lore and gameplay mechanics. Your primary focus will be the world, but you may also be asked to help create gameplay assets (e.g. dress-up NPCs) or make specific modifications to assets.
 
The core deliverables are versioned and playable Unreal Levels, detailed and filled with gameplay elements (gathering nodes, crafting stations, Quest NPCs, monsters etc.) that are performant and run well on modern PCs.
 
You must have your own Windows-Based PC with minimum specs powerful enough to play the latest titles at high settings in order to view the game and effectively work with the high-poly PBR assets.
 
About the Game:
Order of the Elements is a challenging oldschool online RPG with modern graphics, dark themes and risk-reward themed gameplay. It takes inspiration from legends such as Zelda, Runescape, Elden Ring, World of Warcraft and entices players to explore an unforgiving open world.
 
The game has a medieval 'Game of Thrones' theme; historical realism with hints of magic, unclear morals and dark elements.
The game is in alpha development with a trailer, steam page and a playable demo which you can access via subscription 
 

What you Get:
You'll get to be a part of a technically challenging project with a fun, close-knit caring community working on a project who's primary ambition is to make a fun game with no pay-2-win.
 
This is a contracted, remote, flexible role with part-time and full-time hours available. We welcome global applications, but require a regular 'overlap' working time with UK Time-Zone for meetings.
 
Core Skills & Requirements:
  • High-End Desktop PC to work from
  • Minimum of 2+ years of professional (paid) experience working with levels using Unreal Engine
    • Generic Engine Competency (navigation, blueprints, engine etiquette, asset management) 
    • Deep Understanding of Unreal Level Building Tools & Concepts (Landscaping, foliage, lighting, LODs, shader complexity) 
    • Experience working with Unreal advanced level features (World Partition, Nanite, Lumen)
  • An understanding of generic SDLC / GDLC concepts
  • Solid understanding and experience
  • Experience playing at least 1 'MMORPG' style game
  • Good written and spoken English communication skills
  • A portfolio with relevant experience (Open World using Unreal Engine, RPG)
 
Nice to haves:
  • Experience using Perforce source control
  • Experience creating and releasing Marketplace Asset Packs
  • Concept art / illustration skills
  • Good 3D asset creation/editing/skinning skills (creating small custom assets, editing marketplace assets)
  • Good understanding of 3D asset creation process and pipeline into Unreal
  • UK Timezone for meetings
 
Commercial Notes:
  • Role Type: Contract
  • Duration: 3-6 months (with extension possibility)
  • Hours: Flexible Working
  • Compensation Rate: Candidate dependent
 
Recruitment Process:
  • Initial Outreach
  • 1st Interview - Introduction
  • 2nd Interview - Competency
  • Contract and Offer
If you are interested, please follow the google docs link and apply.
 
Thanks for reading, looking forward to hearing from you!
Job Expired

About Tigerroll Studios

A small indie developer


Tigerroll Studios

United Kingdom of Great Britain and Northern Ireland

Jobs Posted: 0


 

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Tigerroll Studios

United Kingdom of Great Britain and Northern Ireland

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