Technical Artist

Posted: over 1 year
Art and Animation
Full-Time
Mid-Level
About SGD4,000 per month
Anywhere; comfortable working with GMT+8
We're looking for a Technical Artist who has the technique/knowledge to optimise art for Unity usage. We are searching for someone who brings new expertise, is independent, has fresh ideas, and enjoys collaborating with a multi-national cross-functional remote team to develop highly engaging gameplay features and bring positive user experiences all year round.
 
Technical Artist Responsibilities
  • Collaborating with artists and programmers to ensure assets can be efficiently integrated into our games.
  • Maintaining and developing the efficiency of our workflow, content pipelines, and tools for the art team.
  • Evaluating, sourcing and developing the most efficient asset system or process that considers whether developing, co-developing or an off-the-shelf solution is best.
  • Maintaining and sharing knowledge of cutting-edge industry trends and technology in content tools, processes, pipelines, and related hardware/software.
  • Analysing and adjusting the framework for art asset creation that balances performance, efficiency, and artistry, to achieve optimal run time visual quality and game performance.
  • Analysing art asset performance efficiency and in-game usage to ensure excellent game performance by collaborating with engineers, artists and designers.
  • Sharing knowledge and best practices with teammates.
You may be a good fit if you:
  • At least 2 years of hands-on experience as a Technical Artist and have shipped one or more title(s) on mobile or handheld.
  • At least 1 year of experience working in a Unity project
  • Knowledge of Unity Video Effects Graph & particle effect system.
  • Knowledge of building, implementing, and improving art tools in Unity.
  • Knowledge of content creation software, especially 3d Software like Maya/Blender and Photoshop.
  • Experience developing for cross-platforms and an excellent understanding of the performance characteristics of mobile hardware, Unity, scalability, performance profiling techniques, and optimisation (CPU / GPU / Shaders / Models).
  • Demonstrate advanced understanding of lighting, shader creation, particle effects and animation pipeline in games.
  • A good understanding of the technical aspects of game art creation.
  • The chops to lead the creation of high-quality game art efficiently.
  • Excellent multitasking, organisational, communication, and team collaboration skills.
  • Understand and embrace the speed of a growing startup
  • Comfortable in working with remote team members in various timezones
  • Willing to get your hands dirty and get work done
  • Have a strong interest in anime and mobile games.
  • Experience with pixel art games will be a plus.
Job Expired

About Tatsu Works

 Tatsu Works is a company passionate about connecting communities through Tatsumeeko, our modern fantasy RPG. We are looking for passionate individuals to work on Tatsumeeko, the next game expansion to our popular Tatsu.GG platform used by more than 1.4 million Discord communities. We place fun gameplay, awesome user experience and mass adoption at the forefront of our creative vision. 


Tatsu Works

Company Website

Singapore

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Tatsu Works

Company Website

Singapore

Jobs Posted: 0