swizzle kiss is hiring Programmer (Remote Job)

Programmer 100% REMOTE

Posted: about 1 month
Germany preferred
Let's work together!

What you’ll do
  • Collaborate with a multidisciplinary team to build and iterate on features from start to finish
  • Create quick and rough prototypes to test ideas as well as production ready scalable systems
  • Support artists, designers, writers, and sound designers by creating sustainable tools and pipelines
  • Work with production and design to outline engineering tasks and identify trade-offs between design needs and timelines to help scope effectively
  • Establish coding standards, encourage good practices and help manage pull requests
  • Identify and fix technical issues
  • Analyse performance and optimise builds based on platform requirements
  • Document the systems you build for ease of understanding and future use
  • Commit to fostering an inclusive and supportive creative culture in a diverse studio
Who we’re looking for
  • Extensive professional game development experience in an engineering role on a team
  • Experience working directly with with key stakeholders of a project
  • Highly proficient using C#/Unity
  • Strong programming skills and the ability to architect, iterate on, and implement clean systems
  • Shipped at least one commercial video game title as an engineer on PC and/or console
  • A strong generalist who is familiar with multiple aspects of game development including - AI, animation pipelines, narrative tools, localisation, etc.
  • Ability to see features through from concept, development and iteration, to delivery
  • Passionate about empowering, mentoring, and educating fellow team members
  • Empathetic and collaborative team player with a positive and open communication style
  • Shipped a game on PlayStation
  • Experience with mentoring or being a lead engineer
  • Open to remote candidates worldwide 🌍
  • Ideal candidates have overlapping work hours (offset by less than 6h) with CET / CEST ⏱
  • Preference for those tax resident in Berlin or Germany (because of grant requirements) 🇩🇪
How to apply
Does this sound like you? Would you like to be a part of an exciting new video game studio? Please fill out this form.

Interview process
  • 20-minute phone screen
  • 45-minute technical interview
  • Meet-and-greet with the team
  • Reference checks
  • Offer
Important notes:
  • We will begin interviewing from the week of June 6th on a rolling basis
  • We have an immediate need and will be moving quickly, so if you’re interested, please apply! It’s always worth a shot!
  • Successful candidates will be contacted to schedule an interview
  • Candidates who have not been chosen for an interview may only be informed at the end of the interview process once the position is filled

About swizzle kiss

Who we are
  • We’re a new and as yet unannounced independent game studio with HQ in Berlin
  • We’re a remote and fully-distributed team (work-from-home, from anywhere)
  • We work four-day weeks with an emphasis on work-life balance
  • We’re fully funded and Sony PlayStation partners
  • We’re creating a new premium, single-player PlayStation 5 + PC narrative horror game
  • Our team members are:
    • Alicia Conte, Director, previously at Crows Crows Crows;
    • Arshea Bimal, Producer, previously at Funomena;
    • Jessica Curry, Composer, Dear Esther and Everybody’s Gone to the Rapture;
    • Tom Schley, Sound Designer and Audio Engineer, The Stanley Parable: Ultra Deluxe,
    • William Pugh, Co-Designer, The Stanley Parable, Dr. Langeskov, Accounting+
What we offer
  • Four-day weeks (Monday to Thursday)
  • Flexible remote working hours
  • Minimum 24 days paid time off per year
  • Studio-wide vacations and extended year-end holidays
  • Unlimited, flexible paid vacation, subject to approval
  • Unlimited menstrual and menopause leave
We’re a women-led studio forming a diverse, inclusive team that is anti-racist, feminist, and LGBTQ-friendly. We’re looking for diverse candidates who are culture adds, not culture fits. We highly encourage applications from folks who are queer, trans, non-binary, people of colour, people with disabilities, parents, immigrants, anyone who has experienced systemic oppression or gender-based violence, and those with identities that are traditionally underrepresented in the games industry.

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