Our studio is building the spiritual successor to Black & White and are seeking an Unreal Developer to help out our team with the features of terraforming and liquid simulation. "From Dust" has a similar mechanic except we are happy to do a much, much more basic version of this.
Additionally general unreal experience is appreciated, ideally someone who can help guide our juniors a bit.
We're working on a deadline for now (hence contract/freelance), though if the collaboration looks good we are happy to move to something more permanent after production funding is secured.
Thanks!