Slipgate Ironworks is hiring Senior Software Engineer - Unreal Engine (C++) (Remote Job)

Senior Software Engineer - Unreal Engine (C++) 100% REMOTE

Posted: 13 days
Programming
Full-Time
If you're a highly motivated, self-driven, and high-performing engineer, who wants to work on fantastic AA and AAA games, this is your opportunity!

We're looking for a Senior Software Engineer at Slipgate Ironworks to assist on several Unreal Engine 4 projects. 

You'll be working together with a team of Engineers on a range of projects, mostly high-end PC and Console games. The work will include profiling, optimization, debugging, bug-fixing, analysis, and porting features between platforms, ensuring the games we work on, stay performant, stable, and visually appealing.

The position is remote, and you can start immediately (Onsite opportunities are plenty if you happen to live nearby).

Requirements:

- C++ experience (8+ years)
- UE4 experience (4+ years)
- Experience with Profiling, Optimizations, Debugging
- Experience with a range of consoles is a big plus (Nintendo Switch, Xbox, Playstation).

We'll offer a great salary + bonus incentives, a flat organization, where your voice is heard, with plenty of space to grow!

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About Slipgate Ironworks

Slipgate Ironworks is a game development studio located in Aalborg, Denmark.
We’re comprised of industry veterans and talent, having worked on both indie and AAA titles for the past 2 decades.
Our first title was the critically acclaimed „Rise of the Triad”, under the Interceptor Entertainment name.
Rise of the Triad was released in 2013, and was considered by many as the birth of the modern retro shooter.

Since then, we’ve been involved in a range of games, including Rad Rodgers, Ion Fury, Ancestors Legacy, and most recently, WRATH: Aeon of Ruin, which is built using the original „QUAKE” engine, known from many '90s classics.

Slipgate Ironworks is built on a strong foundation of veteran developers who all share the same vision;

„We only work on games we’d play ourselves”

We are our own worst critics and we share a deep understading of what makes certain games „Tick”.

We all come from a background of hard-core first person shooters and we all share a deep knowledge of how games of the past have influenced generations. Some might even call us old-school.

A badge we wear proudly.

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