Videogame 2D Character Artist (Remote)
Seismic Squirrel LLC
Job Title: Character Artist
The Role: Create various 2D digital character art,
assisting with other 2D art needs such as environments, props, and object icons as a secondary duty.
The Game: A vehicular tactical RPG videogame set in an alt-history 1930s New York City.
Experience: 3+ years of professional-level 2D character illustration experience.
Location: USA or Canada (Remote) – Must reside within the UTC-4 to UTC-10 timezones.
Team Size: 20
Pay Rate: $30 - $39 USD per hour – Depends on skills and experience.
Job Type: Contractor (Remote)
Job Term: Approx 6-8 month, although needs may change.
Portfolio Required: All applicants must submit a portfolio of their artwork.
Overview
We are looking for a creative and resourceful 2D Character Artist with experience and skills illustrating the human form, a logical thinker with an iterative approach to work, a collaborative spirit, excellent communication skills, and maybe even an enthusiasm for RPG and tactical videogames. The ideal candidate enjoys working with talented fellow artists, writers, designers, engineers, marketers, and management.
The ideal candidate communicates effectively in a small cross-functional team environment, clearly presenting their ideas to stakeholders for signoff. They should bring a passion for working within a creative development environment, bringing a collaborative spirit and an enthusiasm for videogames.
This is a remote contractor position which requires regular collaboration online during the core work hours of 9:30 AM – 4:30 PM Pacific, attending relevant team meetings (e.g. daily scrum, retrospectives, sprint planning, and showcase meetings). Occasional calls during late evenings may be expected for international meetings with outside stakeholders. H-1B transfers and sponsorships are not available at this time.
Quests
- Create 2D digital character assets according to the tasks' prompts, including concept and production work, accurately conveying mood, tone, and pose.
- Create various types of 2D artwork beyond just characters, including scenes and environment interiors and exteriors, vehicles, props, object icons, as well as marketing pieces as needed.
- Provide interesting and effective visual solutions for technical and artistic challenges.
- Work with the Art Team and Narrative Team's leadership to ensure that artwork accurately reflects the game's visual design and themes.
- Maintain artistic quality throughout the process.
- Actively collaborate with the development team, openly communicating on progress and problems, helping us to set realistic project timelines and expectations.
- Participate in internal game testing and feedback from an artistic perspective.
- Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.
Character Stats
- 3+ years of experience as a professional-level 2D digital character artist.
- Strong illustration skills, able to create final, polished art from scratch while working from a brief.
- Deep understanding of perspective, lighting, and human form.
- Able to work within an established artistic style, especially the style of J.C. Leyendecker.
- An enthusiasm for and a familiarity with the art styles of many games and genres, past and present.
- Shares our love for history and skilled in historical research.
- Strong self-discipline, motivated, a self-starter with a drive for excellence.
- Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
- Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
- Able to work effectively with people having a variety of personalities and backgrounds.
- Excellent problem-solving skills, resourceful, able to find solutions when needed.
- Adept at balancing and prioritizing tasks to meet deadlines, working within agreed timeframes and budgets.
- Adaptable: The job can change according to the needs at hand and requires wearing various hats.
- Skilled at working remotely using various collaboration tools.
- Possess strong written, visual, and verbal English language communication and presentation skills.
- Passionate for the videogame industry and a desire to grow within it.
- Proficient in art tools, including Adobe Photoshop and Illustrator.
- Proficient in business productivity tools, such as Microsoft Word and Excel.
- Passionate to learn new tools and technologies.
Bonus Points
- Ability to create full orthographic views of object assets for use by 3D modelers.
- 3D modeling and texturing skills.
For more information about Seismic Squirrel, go to
http://www.SeismicSquirrel.com/If this sounds like an exciting opportunity for you and you're located in the USA or Canada, please submit both your cover letter and résumé to Seismic Squirrel, along with a link to your art portfolio demonstrating the following art skills: semi-realism, detailed environments, accurate human forms, and an understanding of mechanical functionality.