Technical Artist: Environment & Materials - Anime ARPG

Posted: about 9 hours
Programming
Full-Time
To help us process your application efficiently, please start your email subject line with [SSTAES].

We are looking for a Technical Artist with deep expertise in material creation, shader development, and environment technology in Unreal Engine 5. In this role, you will bridge the gap between artistic vision and technical implementation, building and maintaining the material foundation for both characters and environments, owning the technical environment pipeline, and supporting the environment art team in solving complex technical challenges.


Responsibilities
Materials & Shaders
  • Design and develop Environment and Character Master Materials in a PBR / semi-realistic / stylized pipeline, working in close collaboration with the Art Director to establish a unique visual identity.
  • Continuously evolve and extend materials to meet the expanding needs of a growing AA production.
  • Own the platform preparation across Mobile and PC, ensuring quality tiers and user settings are properly reflected in environment scalability.
  • Partner with the Technical Director on performance-critical artistic decisions.
  • Author clear, comprehensive documentation that enables artists to use and extend your systems independently.
Environment Technology
  • Build and maintain vegetation pipelines to support efficient and scalable environment production.
  • Develop and optimize Landscape/Terrain systems including layer blending, auto-materials, and Runtime Virtual Texturing.
  • Profile and optimize environment scenes with a focus on draw calls, overdraw, occlusion, and HLOD setup.
  • Set up and maintain automatic level streaming to ensure seamless world loading across platforms.


Required Skills
Material & Shader Expertise
  • Scalability and quality-tier systems (feature tiers, sensible defaults)
  • Custom Depth and Stencil shaders
  • Dissolve and transition shaders
  • Clean Material Instance workflows with artist-friendly parameter design
Production Experience
  • Proven track record shipping and optimizing materials for Mobile + PC/Console (permutation control, shader cost awareness)
  • Professional experience as a Technical Artist specializing in shaders and materials, ideally on an anime-themed or stylized game project
  • Strong emphasis on structure and handover quality: consistent naming conventions, intuitive parameter UX, and maintainable material graphs

Environment Technical Skills
  • Solid understanding of environment profiling (GPU/CPU budgets, draw call management, LOD strategies)
  • Hands-on experience with Unreal Engine Level Streaming, and HLOD systems


Nice to Have
  • Hair (Groom) setup and/or Chaos Cloth configuration and tuning
  • Experience building tools or dynamic systems that enhance artist capabilities and accelerate content creation
  • Knowledge about environment & material relevant project settings

How to Apply

Please send us the following:
  • Your CV or résumé
  • A portfolio or reel showcasing relevant material, shader, and/or environment technology work
  • Your availability and earliest possible start date
  • Your annual salary expectation for full-time engagement (40 h/week)
  • Label “[SSTAES] in your subject line
When applying, please ensure your portfolio clearly highlights your individual contributions and includes material, shader, or environment technology examples relevant to real-time game production.

To help us process your application efficiently, please start your email subject line with [SSTAES].
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About Saguni Studio

Saguni Studios is an entertainment company focused on building original intellectual property across web novels, webtoons, and games. We are developing the Astral Sync universe as a connected IP that can be experienced through multiple formats.

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