With emphasis on modeling sci-fi stylised space ships, weapons, robots and bio-mechanical units for games.
- Strong hard surface modeling skills.
- Experience in both high & low poly 3D modeling. Must have very good re-topology skills for in-game use.
- Skilled in texturing as well as strong knowledge for UV unwrapping.
- Can create 3D assets and textures in line with the project's artistic and technical direction.
- Should have a good eye for silhouettes, form and an attention to details.
- Must be able to work with rough concept art and add details on the go as needed in 3D. Other times, to quickly concept sculpt a given idea for a character.
- UE4 experience and shading is a plus.
- Good English communication skills.
- Team player, responds to and implements changes according to feedback and direction.
How to Apply
Please send us CV and portfolio
[stating position title in subject line].