Trainee Tech Artist

Posted: about 1 year
Art and Animation
Internship
Junior / Associate
$6,720/year
Preferably in the Americas, any time zone
Remote, Half Time
Flexible Schedule

Our team is combining Archeology+AI to rebuild cities lost through out history. We collaborate with indigenous and academic experts, then add AI to what has been destroyed completely.

This can be done for many fresh settings, we're prototyping our Lovecraft+Aztecs game set where we have the advantage, in the Aztec capital and our team's hometown.
500 years ago. Our game's Tenochtitlan, modern Mexico City
Requirements
More points mean a higher priority.
  1. Your goal in life is making an Aztec or cosmic horror game (2/10)
  2. Experienced with Unity's HDRP (2/10)
  3. Knows how to create materials using plug-ins like Substance 3D (1/10)
  4. Experience with Unity's shader graph/ability to code shaders (1/10)
  5. Knows how to make 3D assets look just as well inside Unity's HDRP as they look in Substance. (1/10)
  6. Assigns texture maps including normal, diffuse, metallic (1/10)
  7. Familiarity with Unity's C# (1/10)
  8. Interested in prototyping with AI tools (1/10)
Total 10/10 points

To Apply
Please send me a video showing a Unity HDRP scene rendering a 3D asset you made, in an environment similar to our Axayacatl’s Palace (pic below), with Unity's inspectors on display. Explain which material, shader, and HDRP settings you're using and why. Video no longer than 50 sec.
Subject: sentinel+yourname

Our rebuilt Axayacatl's Palace, that acording to historian Matthew Restall inspired Versailles Palace



Job Expired

About Jaguar Games

Our game startup is combining Archeology+AI to rebuild cities lost through out history. This can be done globally, we're starting where we have the advantage: Dream of Darkness, a Lovecraft+Aztecs game set in the Aztec capital and our hometown.


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