Senior Facial Character TD

Posted: about 12 hours
Art and Animation
Full-Time
Senior
$75 - $87 USD
Remote US
CONTRACT ROLE
Insomniac is looking for its next Senior Facial Character TD. In this role, the Senior Facial Character TD is responsible for authoring facial rigs from scratch or utilizing a variety of high-resolution scan-data; participate in facial research & development efforts; pioneer and recommend new tools, techniques and technology for pushing visual boundaries, performance and efficiency. Responsible for a strong understanding of FACS and facial anatomy, as well as cutting edge approaches to facial technology.

Essential Duties and Responsibilities include the following:
  • Authors high quality photorealistic facial rigs based on FACS using blendshapes.
  • Authors rigging systems to augment or support blendshape-based facial rigs.
  • Authors or contributes to systems/workflows for integrating head and body rigs.
  • Collaborates with Character Art, Animation, and Engineering teams to deliver the highest quality assets with animator/mocap friendly interfaces that run smoothly in engine. 
  • Contributes to tools for authoring and editing facial rigs (python/pyqt/pyside).
  • Contributes to automated tools and workflows for runtime optimization.
  • Contributes to tools for ingesting 3rd party facial rigs.
  • Contributes to facial animation systems such as facial solvers and R&D (python/C++/Machine Learning).
  • Sculpts FACS (from scratch if necessary) using deformers and/or sculpting tools.
  • Processes and cleans 3D or 4D scan data from FACS sessions.
  • Keeps up with state-of-the-art approaches to facial rigging for photorealistic characters in film and games.
  • Has strong understanding of facial shape transfer techniques and ability to implement shape transfer pipelines.
  • May be asked to direct actors through FACS during facial acquisitions.
  • May ingest and integrate facial assets from 3rd parties.
  • May be expected to maintain relationships and provide feedback to external vendors.
  • Adheres to lawful and ethical business practices in support of a diverse team of
    artists.
  • Other duties may be assigned.
 
Supervisory Responsibilities: This role has no supervisory duties but may mentor other TD’s with regard to facial mechanics, rigging, sculpting, or solving techniques.
 
Qualifications: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
 
Computer Skills:
  • Expert-level experience with Maya.
  • Experience sculpting details with ZBrush, Mudbox, or comparable; processing scan data with Wrap3 or comparable; with deformation transfer workflows.
  • Preferred experience with machine-learning based solutions for facial scanning/authoring/solving (TensorFlow, PyTorch, etc); authoring plugins that aid in facial deformation transfer or solving (python or C++); and working with faces in realtime (Unity, Unreal or other).
 
Other Skills: Strong understanding of state-of-the-art approaches to rigging photorealistic faces for film or games; of FACS, how it relates to facial anatomy, and ability to identify primary action units on sight; Understands current approaches to facial performance capture & solving; of modern approaches to scanning including lightstage and 4D scanning.
 
Expert understanding of facial skeletal and muscle anatomy; Passion for achieving highest quality detail through iteration and refinement. Ability to think outside the box to achieve more realistic solutions or optimize runtime performance. Passion for collaborating and sharing knowledge across teams.

 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.
The estimated base pay range for this role is listed below, this is an hourly rate.
$75 - $87 USD

About Insomniac Games

What does it take to be an Insomniac? A true passion for game development, especially for the types of games we create. The ability to thrive in the rapid pace of an exciting studio. The imagination to deliver amazing player experiences. Sound like you? We can’t wait to hear from you!

Insomniac Games has studios in Burbank, CA and in Durham, NC with talented developers all over the country. Insomniac embraces a flexible work environment, and we will consider remote work arrangements for most openings across the US*. Positions that require in-studio only work are in the specific job posting.

PLEASE NOTE: Insomniac Games will only reach out to candidates via an @insomniacgames.com domain, and we will/would NEVER ask a candidate for personal information, money to purchase technology, or for banking information. If you feel that you have been contacted by someone posing as an Insomniac, please feel free to reach out to us at hrinfo@insomniacgames.com and we can confirm your contact/emails. We would never want anyone to be taken advantage of, and hope that by sharing this information we can help our talented community of developers avoid being taken in by scams. Thank you.

*Our recruitment team is happy to confirm whether or not a state is eligible for remote work before scheduling an interview.

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Insomniac Games

Company Website

United States of America

Jobs Posted: 6

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Insomniac Games

Company Website

United States of America

Jobs Posted: 6

Apply To Job