Enhearten Media is hiring Unity DOTS Developer (Remote Job)

Unity DOTS Developer 100% REMOTE

Posted: 19 days
Programming
Full-Time
3000€ / month
Hi, We're Enhearten Media, we're making a grand scale Real Time Strategy, and we're looking for an DOTS programmer.


SANCTUARY


Unity DOTS Developer

We're looking for contractors or to fill a long term position (3 years at least) within our company.
We're an international company (incorporated in Australia: "Enhearten Media Pty Ltd") so the position is for full work-from-home.
160hours/month
3000€/month

What We Are Looking For :

hard requirements :
  • someone with a mastery of DOTS (gen 2 at least)

soft requirements :
  • good oral English
  • comfortable with Discord
  • a jovial and friendly attitude

The Company and the Mission :

The idea with Sanctuary RTS is to make a strategy game that takes cues and improves upon Chris Taylor - style RTSes and bring them into the modern era while filling that specific niche.

The company is filled exclusively (so far, it's not a requirement for to apply to this job offering) with people who are enthralled by this genre of video game and who dream of seeing a good successor step in. From the models to the technical challenges to the game design, the specifications of this genre are something we are intent on following even if we do have special ideas that we think will fuse with this genre to the point of becoming indivisible.

We're international, our biggest hub is Poland, then England, then the Netherlands, then Australia, then Germany, then France, ect. We are making a game targeted towards an international community, we want our company to reflect that. English is the language we interact with. We use discord as our main mode of communication and coordination. We use a GitHub board to track progress. We develop according to scrum principles. We use git for versioning. We can't not act as one family.


Progress :
  • 13 current team members
  • DOTS ECS code handling all of the units
  • Full Multi-threading
  • support for 10 000 units at 60 FPS on a GTX 1080
  • model creation pipeline with LOD exporter script
  • custom in-house netcode
  • custom pathfinding that supports over and under bridges (not finished)
  • strategic Icon renderer with healthbars
  • 2 maps
  • 50% of MVP models (with texture and rigging) for 2 factions
  • turret aim animation code
  • First 4 songs on the soundtrack
  • working backend for the multiplayer desktop client
  • beginnings of a frontend for the multiplayer desktop client
  • beginnings of an icon compositor
  • first pass on FOW
  • 2900 public discord members



Apply To Job

About Enhearten Media

The idea with Sanctuary RTS is to make a strategy game that takes cues and improves upon Chris Taylor - style RTSes and bring them into the modern era while filling that specific niche.

The company is filled exclusively (so far, it's not a requirement for to apply to this job offering) with people who are enthralled by this genre of video game and who dream of seeing a good successor step in. From the models to the technical challenges to the game design, the specifications of this genre are something we are intent on following even if we do have special ideas that we think will fuse with this genre to the point of becoming indivisible.

We're international, our biggest hub is Poland, then England, then the Netherlands, then Australia, then Germany, then France, ect. We are making a game targeted towards an international community, we want our company to reflect that. English is the language we interact with. We use discord as our main mode of communication and coordination. We use a GitHub board to track progress. We develop according to scrum principles. We use git for versioning. We can't not act as one family.

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