The idea with Sanctuary RTS is to make a strategy game that takes cues and improves upon Chris Taylor - style RTSes and bring them into the modern era while filling that specific niche.
The company is filled exclusively (so far, it's not a requirement for to apply to this job offering) with people who are enthralled by this genre of video game and who dream of seeing a good successor step in. From the models to the technical challenges to the game design, the specifications of this genre are something we are intent on following even if we do have special ideas that we think will fuse with this genre to the point of becoming indivisible.
We're international, our biggest hub is Poland, then England, then the Netherlands, then Australia, then Germany, then France, ect. We are making a game targeted towards an international community, we want our company to reflect that. English is the language we interact with. We use discord as our main mode of communication and coordination. We use a GitHub board to track progress. We develop according to scrum principles. We use git for versioning. We can't not act as one family.