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Posted over 1 year ago

Senior Multiplayer Gameplay Engineer - Unreal Engine

Remote scopeAnywhere as long as you can have 4 hours of overlap with continental US work hours
Type · levelFull-Time · Senior
SalaryUSD 75,000 - 180,000
SkillsUE, Unreal Engine, networking
  • You will be an early engineering hire, working closely with the CTO on all technical aspects of our Unreal Engine 5 game—abilities, networking, UI, tools, environments, and more. Your primary focus will be building our network architecture, multiplayer gameplay systems, and player-facing features that remain smooth and responsive even for high-latency clients.
  • You have 3+ years of experience as a generalist programmer on shipped Unreal Engine-based multiplayer titles. You have strong C++ and Blueprint expertise and know how to craft thoughtfully designed building blocks for designers and artists.
  • You’re experienced in implementing and maintaining complex systems that support fast-paced networked gameplay. You have a strong grasp of real-time synchronization, concurrency, and custom protocol design. Authority models, concurrency conflicts, ordering guarantees, and physics replication are a piece of cake for you.
  • You’re hungry for an opportunity to grow, deepen your skills, wear multiple hats, and collaborate with top-tier creatives. You crave recognition, impact, and the chance to commit yourself to the craft alongside a like-minded team.
  • You’re a gamer at heart. You care deeply about the medium. You regularly play co-op titles. You’ve almost lost friends over who was supposed to be on dishwashing duty in Overcooked.
  • Our engineering values resonate with you.
Full job description available at the job application link.

Listing ended

About Double Dusk

Double Dusk is a remote game studio focused on the power of friendship and teamwork. We’re starting with PC, expanding into multi-platform live-service titles, and aiming to build a sustainable, household name game studio. Learn more.
We're a team of 6 on art and design, 2 on engineering. We're in the early pre-production stage of our first game, set to launch within 12–18 months. Fundraising is on the horizon to expand the team and extend runway.
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