Principal VFX Artist (Unannounced Project)

Posted: about 1 month
Art and Animation
Full-Time
Lead / Principal
$115,300-$191,530
We are open to remote work from the following states: AZ, CA, CO, FL, GA, ID, IL, MD, NC, NY, OR, TX, UT, WA and WI or onsite/hybrid/flex at our office in Bellevue, WA.
WHO WE ARE
We’re ArenaNet. We make the games we want to play and infuse them with innovation, hand-crafted detail, and creative passion. As developer and publisher of the award-winning Guild Wars game series, we’re proud to share our passion for the online worlds we’ve created with over 11 million players worldwide.

WHO YOU ARE
You are a veteran Visual Effects Artist who is passionate about pushing the limits on both quality and approach when helping design new experiences. You are eager to collaborate, share your knowledge and support the team in ways that bolster and inspire others to push the boundaries. With solid experience in many applications of VFX, you are comfortable being nimble in developing a broad range of art while helping define and maintain the quality bar. 

WHAT YOU’LL DO
  • Work closely with the VFX Lead and Art Director(s) to build high-quality visual fx.
  • Aid in driving the vision through look-dev and rapid iteration through prototypes.
  • Be open to collaborative feedback with the goal of being agile and excited to iterate.
  • Be vocal through solid verbal and written communication to help aid in collaborative efforts.
  • Be a driving force in creating a welcoming and respectful atmosphere for collaboration, communication, and creativity, with an emphasis on the values of diversity and inclusion.
WHAT YOU’LL NEED TO BE SUCCESSFUL
  • Extensive experience creating high-quality real-time particle systems and geometry-based visual effects, preferably in Niagara.
  • A strong understanding of Niagara and its features.
  • A deep understanding of traditional art principles including shape language, color theory, and visual storytelling, as well as an eye for timing.
  • In-depth knowledge of technology, terminology, and techniques of game art development, including an awareness of design and programming considerations
  • Positively influences team morale and helps to empower team members.
  • The ability to set an example with empathy, strong ethics, flexibility, confidence, self-awareness, and the ability to see all sides of complex situations.
  • Able to communicate artistic issues to non-artists, strong presentation skills.
  • Bring creativity and initiative to both preproduction and production concept tasks and adapts swiftly to new themes and directions.
  • Ability to provide oversight to multiple timelines, self-manage and meet deadlines, able to work unsupervised for long periods, and able to supervise others.
  • Can be relied upon to quickly learn new processes and software as needed.
  • Experience working with Unreal.
  • Experience developing Unreal Blueprints
Bonus Skills:
  • Experience working in an iterative, agile environment.
  • Self-directed, enthusiastic, positive, embraces critiques.
  • Understands the audience and appreciates games.
  • Experience programming in C++ and UnrealScript
  • Experience with the technical requirements for a variety of game platforms

About ArenaNet

We’re ArenaNet. We make the games we want to play and infuse them with innovation, hand-crafted detail, and creative passion. As developer and publisher of the award-winning Guild Wars game series, we’re proud to share our passion for the online worlds we’ve created with over 11 million players worldwide.

ArenaNet develops and publishes games for every kind of person, which means our games need to be built by every kind of person. We believe the best experiences come from working together, celebrating differences, and helping each of our team members shine.

Game development is an incredible collaboration that brings together expertise and innovation from every discipline. That's why we prize teamwork so highly—each of us offers unique ideas, solutions, and life experiences. Those values extend far beyond our approach to design; we know that we're at our best when people from all backgrounds and walks of life work side by side. It's an integral part of who we are as a studio, and we believe it makes our games that much better.

Our games, and the spaces we create for players to share with each other, are not places for harassment, abuse, or hate. We want to build communities where people are allies—where they lift each other up and make each other's worlds better. In designing games with that in mind—with room for everyone to be a hero—we reward unique strengths. We strive to model these concepts in the real world too, especially here in our studio.

Recognizing the strengths of team members fosters a culture that empowers everyone to embrace their identity. It means striving to recruit talent from marginalized and underrepresented groups. It means standing with our employees, protecting them from harassment, and working to sustain a safe, inclusive environment.

ArenaNet is a diverse and dynamic community of unique individuals. Every day we work to get better at what we do, we have another chance to help make the world a better place.

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ArenaNet

Company Website

United States of America

Jobs Posted: 5

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ArenaNet

Company Website

United States of America

Jobs Posted: 5

Apply To Job