Senior Technical Artist

Posted: almost 2 years
Art and Animation
Full-Time
Senior
We are on the lookout for a talented and experienced Senior Technical Artist to support us in creating a new mobile boxing experience - an extraordinary Real Boxing 3!

As a Senior Technical Artist, you'll bring your experience, ideas, and technical skills! You will work closely with a multi-disciplined team of professionals. JOIN US! 


What are your duties?

  • Collaborating with artists and developers to integrate art assets into the game engine
  • Creating technical benchmarks to be used in production, implementing optimizations, and monitoring the performance of the game
  • Producing high-end visuals within memory constraints and performance guidelines
  • Material creation - design complex materials and instruct artists on best practices for material creation
  • Lighting - be well versed in the various lighting techniques and instruct the artists in lighting best practices
  • Optimization - optimize the content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modeling and texturing best practices
  • Technical support to the Team in day-by-day production issues
  • Creating and maintaining technical documentation
  • Sharing with the Team best practices and new tools


What should you offer?

  • Significant experience with Unity 3D and understanding of mobile platforms' strengths and limitations
  • Strong skills and experience in software development in Unity 3D and C#
  • Knowledge of 3D asset creation pipeline
  • Excellent knowledge and interest in the following tech-art areas: Shading, VFX/Particles, Scripting, Lighting, Rendering and Post-Effects, SFX, Rigging, and Physics;
  • Experience with profiling tools (Profiler, Frame Debugger, Memory Profiler)
  • Experience with shaders (Shader Lab, Shader Graph, Amplify Shader Editor, HLSL)
  • Knowledge of the new Unity Scriptable render pipeline (URP and HDRP)
  • Experience with different Unity render pipelines (HDRP/URP)
  • Unity 3D, 2D/3D games development, multiple platforms, Photoshop, Maya/3DS Max/Blender
  • Team-player mindset: openness to ideas, constructive feedback, and changes; ability to communicate and collaborate effectively across disciplines such as art, design, programming, and production
  • A great ability to think creatively to overcome technical challenges
  • Experience with version control systems will be a plus

What are we offering?

  • Opportunity to grow competencies in a team of experienced professionals (they're all seniors and industry experts!),
  • Total flexibility on working on-site (office in Bydgoszcz) and remotely, as well as planning your daily work cycle (your working hours are actually up to you).
  • Being a part of an independent team with as little beaurocracy and as much transparency as it’s possible,
  • Competitive stable salary adequate to experience,
  • Other cool stuff that supports physical, emotional, and intellectual well-being like sports pay-off, private medical care, drinks, fresh fruits (while working on-site), and team integrations.
Job Expired

About Vivid Games

Vivid Games is a thriving workplace built on the foundation of trust, ownership, openness, focus on outcomes, and courage. Now there is a spot for another great asset - our future Technical Artist👋


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