Technical Artist/Shade Engineer

Posted: over 4 years
Art and Animation
Contract
Visionary Realms is looking for an experienced Technical Artist with a passion for building worlds. The candidate has a strong understanding of writing shaders and has experience in Unity. This is a remote, full-time contracted position for three months.
Visionary Realms is a small, independent studio working remotely. We are strongly committed to our project and are looking for like-minded individuals who are able to perform reliably and independently, and who are able to communicate effectively and efficiently.
Required Experience
  • Shipped a minimum of two desktop-class games built with Unity
  • Intermediate-Advanced Unity experience, including 2019.4.X (LTS)
  • Comfortable with built-in Unity renderer (non SRP)
  • Experience with extending Unity’s built-in post effects stack
Contract Deliverables
  • Write Terrain Shader
  • Simple/Standard PBR shader which utilizes splatmap input applied to decimated/UVed geometry
  • Must play well with the current post effect stack
    • Update Tri-Planar Shader
    • World space tile projection, not scale dependent
    • Needs to play well with current heightmap blending
  • Update Speedtree Shader
  • Base Shader
  • Billboard Shader
    • Other technical art services as they are planned and scheduled
Job Expired

About Visionary Realms

Currently creating Pantheon:Rise of the Fallen. 


Visionary Realms

Company Website

United States of America

Jobs Posted: 0


 

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Visionary Realms

Company Website

United States of America

Jobs Posted: 0