Visionary Realms is hiring Technical Artist/Shade Engineer (Remote Job)

Technical Artist/Shade Engineer 100% REMOTE

Posted: 16 days
Art and Animation
Contract
Visionary Realms is looking for an experienced Technical Artist with a passion for building worlds. The candidate has a strong understanding of writing shaders and has experience in Unity. This is a remote, full-time contracted position for three months.
Visionary Realms is a small, independent studio working remotely. We are strongly committed to our project and are looking for like-minded individuals who are able to perform reliably and independently, and who are able to communicate effectively and efficiently.
Required Experience
  • Shipped a minimum of two desktop-class games built with Unity
  • Intermediate-Advanced Unity experience, including 2019.4.X (LTS)
  • Comfortable with built-in Unity renderer (non SRP)
  • Experience with extending Unity’s built-in post effects stack
Contract Deliverables
  • Write Terrain Shader
  • Simple/Standard PBR shader which utilizes splatmap input applied to decimated/UVed geometry
  • Must play well with the current post effect stack
    • Update Tri-Planar Shader
    • World space tile projection, not scale dependent
    • Needs to play well with current heightmap blending
  • Update Speedtree Shader
  • Base Shader
  • Billboard Shader
    • Other technical art services as they are planned and scheduled
Apply To Job
If you found this job listing helpful, please mention how you found it when applying. This will only help us get you and others more job listings on the site 🙏.

Visionary Realms

Company Website

United States of America

Jobs Posted: 1

Apply To Job
 

Related Jobs

Get Daily Remote Jobs Delivered To Your Email

Visionary Realms

Company Website

United States of America

Jobs Posted: 1

Apply To Job