We’re always looking to challenge ourselves in the types of games we make and the audiences we want to reach, and we want the best team mates to join us on our journey to help us do this.
We are from different countries, backgrounds, and walks of life; we have varied experiences across the games industry, as well as other creative fields such as animation, illustration and digital product design. It’s this diverse mix of voices and experiences that encourages us to think about games in non-traditional ways, and also makes sure our social calendar is pretty eclectic!
While we're moving in the right direction, we also know there are things we still need to improve. We strive to shift minds and behaviours to be more inclusive and celebrate what makes each of us unique. Our ambition is to create a workplace where people feel they can be their authentic self and have a sense of belonging.
We are a people centric company aiming to make a positive impact in the world, and we believe that the best way to do it is by fostering true diversity of thought and a commitment to creating a workplace where every person is appreciated for who they are and can have the space to thrive and grow.
We’re looking for an experienced 3D artist to join our team on a permanent basis. We love working with people who enjoy trying new things and want to push the boundaries of what mobile games can be through beautiful, innovative visuals.
Ustwo games is a mobile-first games studio and we love to make interactive entertainment that pushes the boundaries of the medium. We are a small and diverse team of about 30 people coming from all walks of life with the aim to craft interactive entertainment with stand-out production values, heart and broad appeal.
We're looking for an experienced 3D artist with a modern, stylized aesthetic. The ideal person will have a games industry background with experience in modelling, texturing and animation, a strong artistic taste, an eye for detail and an understanding of the intersection between game design and art.
Create and implement the visuals for specific projects.
Develop visuals based on concept art and mood boards provided by or in collaboration with the Lead Artist.
Collaborate with game/level designers to ensure readability of game play.
Support the implementation of art in collaboration with other members of the team.
Work with other disciplines according to technical and aesthetic guidelines for art in the game.
Continually look for opportunities to innovate and improve the visual quality and game play experience.
Identify and raise any risks or issues as you find them to the Leadership Team
Use experience and expertise to collaborate with and advise the art team through production
Expert in Maya or equivalent
Expert in Photoshop
Experience with Unity
Ability to sketch ideas, do rapid iteration and polish
Experience on multiple games
Ability to independently implement ideas and solutions during production
Experience with animation and rigging
Experience with cinematography and visual storytelling
Familiarity with rendering, lighting and shaders
Strong concept art / storyboarding capabilities
What we can offer you!
We are a friendly, passionate studio, with a buzz of creativity. We offer a competitive package, including but not limited to, company pension, private medical insurance, and amazing family friendly policies. We offer 25 days holiday (inclusive of studio closure days over Christmas), and we also promote flexible working patterns.
This role will be required to work in our Oval studio for a minimum of 2 days per week.
Ustwo games is committed to making a measurable positive impact on people’s everyday lives. We are an equal opportunity employer and value diversity at our company. We believe diverse teams help us make better games and we actively hire for cultural growth. We welcome people of all ages, stories and backgrounds. We provide everyone with equal access to professional development.
On top of an open culture, caring colleagues and meaningful work, there are lots of benefits we can offer you! We often review and enhance them, but here’s a flavour of what we offer right now.
Flexible Working Hours
Working from home
Health & Wellness:
Employee Assistance Programme
Weekly yoga classes
Monthly massages (when we are in the studio)
Access to a range of mental health & wellness workshops
6 months full pay maternity and paternity leave
A warm and inviting studio space, with areas to play games and eat together
Breakfast, lunch, snacks and endless coffee provided
Paid for quarterly socials
Annual salary reviews
Annual salary benchmarking to make sure we are paying competitive salaries
Profit sharing scheme
We are a London Living Wage employer
Learning & Development:
£800 individual training budget every year
Regular knowledge-sharing sessions within your disciplines
We’re a small (and great) games studio located in Oval, South London. From unique beginnings - starting life in a UX/UI design studio background - we wanted to bring what is meaningful about games to all those people who don’t consider themselves gamers. To do that we have to make sure every game is platform-perfect and the user experience is easy for anyone to pick up.
We want our games to leave a lasting impression so we lean into real life experiences and interests outside of games to create experiences that feel personal and relatable. Our first few games released exclusively on mobile and our break out hits were the BAFTA and Apple Design award-winning Monument Valley and Monument Valley 2.
From there, we branched out to other platforms with titles like Land’s End, a highly acclaimed and polished VR experience on the Gear VR / Oculus Go, and our first cross-platform release BAFTA-nominated Assemble with Care - a narrative Puzzle Game launched on Apple Arcade in 2019, and Steam in 2020. Our most recent release is Alba: a Wildlife Adventure, which came out on PC and Apple Arcade in December 2020. Soon, Alba will be our first release on console, as we’re bringing it to the Nintendo Switch, Xbox Series X/S, Xbox One, PlayStation 4 and PlayStation 5.
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