Tiny Hydra is hiring Technical Artist (Tools Development) (Remote Job)

Technical Artist (Tools Development) 100% REMOTE

Posted: about 1 month
Netherlands or South Africa. Ideally in Amsterdam, Cape Town, Durban, Johannesburg, Pretoria, Utrecht or Soweto.
Tiny Hydra is on a mission for a crunch-free games industry with increased opportunities for professionals, and we’re looking for technical artists and tools developers to join our team! As part of this job, you will receive our in-house training to hone your understanding and skills of working (remotely) in the games industry. You will have the opportunity to gain new contacts and experiences from working on projects for a variety of game companies. 

The technical artist (TA) is a bridge between art, design, and engineering. They can serve as a rigger, and/or VFX artist, but their primary role will be the development and maintenance of tools for artists and designers. The technical artist identifies the weaknesses of the art implementation workflow and builds tools to improve the process. The TA is responsible for reducing implementation friction and technical tasks for artists and designers so they can spend more time creating content instead of solving technical issues or doing busy work. We are looking for a TA with a focus on game art tools development for Unity 3D, with the experience and flexibility to also be able to develop tools for Unreal or custom engines. 

What you’ll be doing:

  • Assist with the design and implementation of workflows with internal and external partners
  • Solve challenging technical problems using creative and innovative ideas.
  • Identifying and eliminating pain points and inefficiencies by creating scripts and other technical solutions to support the team.
  • Act as a technical expert and ensure the quality of tools, documents, technical support and determination, and dissemination of best practices (in collaboration with the art or technical lead).
  • Assist members of the art and design team in identifying and solving technical issues to unblock them.
  • Troubleshoot and debug relentlessly, chasing down issues on behalf of the team.
  • Other tech art tasks appropriate to your experience like: writing shaders, creating particle effects, building procedural textures, optimizing lighting, rigging, motion capture cleanup, building simulations, etcetera. 
Minimum requirements:

  • Experience creating tools and solving technical issues for artists.
  • At least 3 years experience in Unity 3D.
  • Friendly, assertive, and open-minded.
  • Solid analytical and problem-solving skills.
  • Ability to clearly express ideas (spoken and written) in English.
  • Ability to understand and communicate in technical language.
  • Expert in Python, C#, and C++.
  • Proficient at debugging.
  • At least 1 year of experience in creating advanced editor tools for Unity.
  • Experience with at least one of the following disciplines:
    • Rigging (2D or 3D)
    • Visual Effects
    • Materials
  • Advanced knowledge of 2D or 3D art to engine pipelines for programs like Spine, Maya, or 3D Studio Max.
  • Expert Level Knowledge of at least one of these programs (or an equivalent program):
    • Houdini
    • Substance
    • Maya
    • Spine
    • MotionBuilder
  • Completed a Bachelor’s degree in Computer Science (or 1 year of experience as a TA in AAA, pc/console, or Top 100 mobile game development).
Nice to have:

  • 2-3 years experience in Unreal 4.
  • Proficiency with Qt4 and/or Qt5.
  • Experience with UE4 Blueprints visual scripting, or a custom game engine used by a major publisher of AAA or top 100 mobile games.
  • Comfortable working in Python for Maya (or MEL), and/or MaxScript.
  • Expertise with VEX for Houdini.
  • Experience as an environment artist, VFX artist, rigger, animator, texture artist, or level designer.
  • Avid gamer with a passion for creating top-quality games.
How will your workweek look?

Whether you’re a night owl or an early riser, our work hours are flexible, as long as you get the work done and are available for a few co-working hours each working day. We host bi-weekly game nights on Discord with our gaming community Funbase on the weekends. We also have Friday game jam sessions for those not actively working on external projects. Our structure is flat and our atmosphere informal. Just a small, close-knit team!

Who are we and what do we do?

We are a passionate team of people who offer game consulting and development services. We want a games industry that doesn’t need to crunch and put its people through unnecessary mental and physical stress. And we want to see new talent find their way into the industry successfully. In order to achieve this, we train and educate talent around the world and put them on short-term, remote game design and development projects. They get experience, and the game makers don’t have to crunch. Win-win!

Excited to join the Tiny Hydra adventure? Start your quest by clicking the apply here button. We look forward to reviewing your application!

Statement of inclusion

Tiny Hydra believes that diversity, inclusion, and equity are essential to building an inspiring and effective workplace. We want every team member to feel truly valued and honored for their unique stories and identities. We strive to ensure that a clear commitment to these values is at the core of every Tiny Hydra experience.

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