The Beauty Cult is hiring Gameplay Programmer / Designer (Remote Job)

Gameplay Programmer / Designer 100% REMOTE

Posted: 8 months
Equity based
We are looking for a gameplay programmer to help grow our team!

Team Beauty Cult is a small distributed games studio that's an evolution of SUPERSCARYSNAKES. As SUPERSCARYSNAKES, the team released Black Future '88 to critical acclaim in 2019 on Steam and Nintendo Switch. We are working on an ambitious and genre-bending new project, and realized it's time to grow up the business into an worker owned co-op. 

We currently operate as a services-based studio while we work on our original projects. We're supported by client work, mostly in the realm of porting and other purely technical tasks. We're looking for people who can go as deep as necessary on client work, while also contributing meaningfully at creative/production/technical capacity to our ambitious and highly original new IP. 
This position will be full-time remote, but will include occasional event travel as soon as Covid-19 restrictions are lifted. 

* Development in Unity Engine (gameplay systems + UI + tool development)
* Various client projects (3-6 months each)
* Game content development in Unity and custom tools.
* Working with the team to build the very best game possible
* "Full Stack Game Dev"- using your Design Chops, basic VFX skills, Steamworks Integration, CPU/GPU/Memory Profiling

* Unity Engine experience (Mid-Sr.)
* C# experience (Mid-Sr. level)
* Excellent debugging and profiling skills
* Basic Git skills
* Clear, and concise writing style

Nice To Haves:
* Any significant experience in a core game development skill that's not programming (SFX/VFX/Narrative/Level design) 
* Shader experience
* Networking experience
* Cloud experience (GCP, Azure, AWS)
* Compute shader experience
* Unity Jobs/DOTS experience
* Console experience

## Benefits:
We believe that to make cutting-edge and museum-grade art, we need to invest in our workers: therefore we offer revshare to all employees and we have a strict no crunch policy. As a worker-owned co-op, all employees receive the same pay and benefits. We are currently 2 people and would like to grow the team to 4 full time members.
Compensation: You will be a worker-owner of the company, so compensation isn't fixed and it's dependent on how the team does overall. Interim employees will be paid at a rate of 50k/yr until their ownership shares are vested.
Ownership: Equity shares granted after 6 month contract period.

## Apply:
If you're interested, please send your CV to and include the job title that you're applying for in the subject line. Also include:
* Work Samples that show high fidelity gameplay (this is really important. Video clips are fine, links are better)
* Code Samples
* Why you'd be a good fit for Team Beauty Cult
* What we should know about you

## Diversity:
Team Beauty Cult does not discriminate against any employee or job applicant because of race, colour, religion, national origin, cultural group, sex, gender, physical or mental disability.

We welcome applicants from a variety of backgrounds and levels of experience, and are ready to dedicate the necessary amount of time to onboarding as needed. We recognize that members of marginalized communities often face challenges when it comes to gaining experience in the gaming industry, and we want to make our hiring process as equitable as possible. 
**We are especially interested in uplifting minorities throughout this application process, and will prioritise a diverse range of experiences over traditional ones.**

## About Black Future '88
Published by Good Shepherd Entertainment

MIX E3 Judge's Pick Team Choice Award
Techraptor: Best of E3
Bit Awards: Game of the Year Nominee, Best Style Nominee
GamesRadar: Best of Pax Nominee

Shown at: Indie Megabooth, Dreamhack, PAX East/West, Day of the Devs, E3

Covered by: Kotaku, Rock Paper Shotgun, Variety, PC Gamer, 80 Level, IGN, Destructoid, Gamespot, Games Radar, Tech Raptor, Polygon, Engadget

## The Beauty Cult Manifesto
Video games are a unique medium with a distinct cultural voice, but for too long the leading stories have alternated between labor abuse of dev teams, obscene executive pay, and culturally homogenous studios.

If we believe that video games can be art, team diversity has value, and investment in labor pays future dividends: then we need to manifest that change at the studio level.

The Beauty Cult pledges to be a worker-centric studio, to invest in equity initiatives at a local, studio and industry level, and to always make interesting games that push the boundaries of art in video games.

We strive to explore the bleeding edge of what video games can be.
Job Expired

About The Beauty Cult

We are a distributed games studio, pushing the boundaries of art in videogames.

The Beauty Cult

Company Website

United States of America

Jobs Posted: 0


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The Beauty Cult

Company Website

United States of America

Jobs Posted: 0