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Senior Game Designer for Triple-I Action Roguelite

Posted: about 1 year
Design
Full-Time
Senior
Germany
Studio Fizbin is an award-winning independent games studio with offices in Berlin and Ludwigsburg, Germany — making compelling and hand-crafted games since 2011. With over four game releases under our belt (Minute of Islands, Say No! More, The Inner World 1 & 2 and more) we are currently embarking on our biggest project yet, and we would like you to join us!

Studio Fizbin values diversity and strongly encourages people from marginalized groups to apply. We strive to be an inclusive workplace for any gender identity, sexual orientation, ethnicity, religion, different ability and other walks of life.


Your Profile

Do you have an eye for fast and explosive action gameplay? Systems design, frame data, combat encounters and tight balancing are your idea of a good time? You can spend days obsessing about hitboxes, movesets and boss fights?  You love being part of a team of game designers, playtesters and level designers?

Project Kokidon is designed to be as accessible for newcomers as it is deep and challenging for veterans. A true action roguelike in which fate and skill determine each run and make you go again and again.

This position is a full-time opportunity with an immediate starting date.


Requirements:
  • Must be based in Germany and own a German work permit, we unfortunately cannot offer relocation assistance at this stage
  • Must have shipped at least one commercial title preferably in a design capacity
  • Very comfortable working in Unity
  • Strong technical and non-technical communication skills in written and verbal form
  • English native language proficiency
  • Affinity for action games
Bonus
  • Affinity for roguelikes
  • German language skills
  • Based in Berlin or Ludwigsburg (remote work is otherwise great)


Responsibilities:
  • Design and build a wide range of combat actions, enemies, items, weapons and arenas
  • Tweak and balance our content to perfection
  • Actively discuss and create features and take part in scrum-based planning sessions
  • Work and maintain asset lists, flowcharts and similar
  • Analysis of play tests and user data to improve game during early access period
  • Close work with game director, other designers and our artists and coders


What we offer:
  • Flexible work hours (32h week for everyone)
  • Flexible workplace locations (100% remote is fine) as well as developer community access via two different indie co-working spaces in Berlin and Ludwigsburg
  • full support for company pension (Betriebsrente) inlcuding yearly consulting from insurance partner
  • additional bonus programs and subsidies
  • Work on a major original IP
  • Strict no-crunch policies and fair handling of overtime
  • Progressive and queer-friendly team ❤️
  • Flat company structures. We amplify individual voices and agency across projects, foster personal development and push for empathetic, transparent communication



Our application Process:

1. Portfolio Screening

We first review all of your details with great care. If we see a potential fit we will send you an invitation to a video call or a test within four weeks time.

2. Potential Test

A test (limited to four working hours) isn’t mandatory with us and may not happen at all, however if we feel the need to get a better idea of your process and problem-solving nature we might invite you to one.

3. Interview (Possible Test Review)

You will be sent an invitation to a video call with a team member and a department lead.

4. Offer

If we see a good fit you will receive a full job offer in writing with plenty of opportunities to chat contract specifics if necessary. If we don't feel confident about your application progress we will keep your application on file for future opportunities and encourage you to apply for open positions in the future.


Write us!

If you believe to be a good fit for us we would be honoured to receive your application! Please include:
  • [Job you are applying for] as your email subject line
  • Your resume in the body of the email
  • Links to your portfolio and any personal work, do not include any file attachments
  • Complete the questionnaire below and include it in the body of the e-mail

Application Questionnaire:

We would appreciate brief yet reasonable answers to the following questions:
  • What is a sustainable work environment to you?
  • What project or feature are you particularly proud of? Please explain your contributions and responsibilities in a descriptive, non-technical fashion.
  • What makes a good roguelite in your opinion?
  • What makes good real time combat in your opinion?
  • Please state your salary expectations based on a 32h work week.

Please send your application to our Game Director Anjin Anhut to: jobs@studio-fizbin.de.

Thanks a lot! Let’s create something meaningful together. ❤️
Job Expired

About Studio Fizbin

Studio Fizbin is an award-winning independent games studio with offices in Berlin and Ludwigsburg, Germany — making compelling and hand-crafted games since 2011. With over four game releases under our belt (Minute of Islands, Say No! More, The Inner World 1 & 2 and more) we are currently embarking on our biggest project yet, and we would like you to join us!

Studio Fizbin values diversity and strongly encourages people from marginalized groups to apply. We strive to be an inclusive workplace for any gender identity, sexual orientation, ethnicity, religion, different ability and other walks of life.

This job posting has already expired. However you can check our other Remote Design Jobs.

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