VFX Artist for Unity (3-6 months)

Posted: 4 months
Art and Animation
Contract
Senior
+- 3 hrs with UTC+11 (Sydney time zone)
We're looking for someone to help cover an extended leave with the studio + give us the extra juice we need to polish an exciting, high profile but yet unannounced console title releasing in 2024.

Our games: Moving Out 1 & 2, SP!NG, No Way Home, RISK, Death Squared, Thumb Drift, OTTTD, One More Line & One More Dash

Our Showreel

Role Requirements:
  • Creatively led VFX artist with a great sense of timing and bringing "the Juice" to game and player interactions
  • Good experience with Unity Shaders or any node based shader editing tool
  • Familiarity with Unity and the Unity Shuriken Particle System
  • Some technical confidence to use our bespoke ( built in Unity ) particle engines
  • A team player able to work with animation, development and art teams to get performant, and visually fun results
  • A track record of VFX delivery across console or mobile platforms
  • Understanding of Unity URP pipeline
  • Understanding of Unity Post Processing Stack
  • Nice to have Familiarity with setting simple C# scripting (eg applying a player velocity to particles)
  • Good communication skills to also articulate to developers effects and parameters required to drive them.
Experience Level
This is always relative but we're looking for people with previous experience that can join an existing team. so mid+ applicants only please.

Where are we located?
We're a WFH studio based in the East coast of Australia (Sydney/Melbourne/Brisbane) with a small team in LA. If you're time zone is +- 3hrs of this then let's chat. Why? It's a project where you'll be collaborating with other people daily so we'd like to have as much crossover as possible.

Contract Type
  • Full-time contract for 3-6 months.
  • Start Nov/Dec 2023
  • ~37.5hrs a week
  • Paid hourly
  • Remote but we do have office space in Sydney, Adelaide, Brisbane & Melbourne that can be used.
How to Apply
  • Submit a portfolio clearly demonstrating skills and experience needed.
  • You'll get an automated response and then we'll reach out for more info 
People from diverse backgrounds or those from under-represented groups are encouraged to apply.

Job Expired

About SMG Studio

SMG is dedicated to producing games with original and licenced IP for all platforms. We have studios in Sydney and Melbourne Australia and Los Angeles in the US.


SMG Studio

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SMG Studio

Company Website

Australia

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