Our next game has a heavy art requirement, so we're putting together a team to work with our Lead Artist to produce consistent, award-worthy graphics and animation.
We're looking to fill TWO artist positions.
Salary: £25,000 - £30,000pa depending on experience
You MUST be UK-based, paid through PAYE
Full time: 10am - 6pm, or thereabouts, with lunch obv
This is at least a 12 month contract, with scope to carry on after that
Remote working, using your own hardware/ software. Photoshop is a must, please
SKILLS
You MUST be able to recreate our Lead Artist's style- that means cartoony characters and backdrops like the image below. This is critical. Even if you've never worked in games before and don't even understand the technical requirements of video game art, but can nail the art style: we want to hear from you. This is the ONLY thing that is vitally, vitally important.
IT WOULD BE NICE if you had animation skills, particularly in [Spine]. It's not a total crisis if not, we can help skill you up if you're interested in that kind of thing, but the ideal candidates will have some animation experience.
KEY RESPONSIBILITES
You'll be working with the Designers and Lead Artist to put together 2D assets for the game. That will largely mean characters, backgrounds and cutscenes, but may also include UI and Key Art.
ABOUT WORKING AT SIZE FIVE
we strive to be a very cool and chill and friendly place to work
zero crunch
standard holiday/ bank holiday/ pensions benefits
menstrual leave policy
mental health policy
minimal meetings policy
MORE ABOUT THE PROJECT
We're working on an unannounced 2D comedy narrative adventure game. It is wildly anti-fascist in nature.
The game itself is very funny, and very rude. If you want to get a handle on the tone, have a look at a playthrough of our previous game [Lair of the Clockwork God], that's the level of silliness-and-filth that you're looking at.
You'll need to be comfortable with rude jokes, but rest assured we always always punch upwards here.
DIVERSITY POLICY
We want to hear from absolutely everyone. The only critical thing here is you can recreate assets in the style of our Lead Artist, beyond that your background isn't important. At Size Five we feel we're at our best when input comes from a wide variety of life experiences, and as such we're always keen to hear from as diverse a range of voices as possible.
AI 'CREATORS'
Please don’t bother applying. We're looking to hire actual artists with real, genuine, applicable skills.
HOW TO APPLY
send an email:
MAKE SURE you include a link to your portfolio, INCLUDING links to any art you feel shows off your ability to recreate our art style
PLEASE MAKE SURE you meet all the requirements above
To apply to this job, Email your application with all required documents to
dan@sizefivegames.com
BEFORE YOU APPLY:
Make sure to read the job description carefully, and understand what the role requires.
Update your CV if needed, proofread, and fix any errors.
Make sure your CV reflects and highlights the main skills required for the job.
Take some time to research the company, try to understand their kind of games and
work culture.
Write a cover letter. This is your chance to draw their attention. Show why you're a good
candidate, and you can show you have researched their company and why you're interested in
applying.
Make sure to include your portfolio link if you have one. Any open source projects might
be of great value as well. If you don't have a portfolio, you should consider making one
in the future.
About Size Five
indie devs | narrative & design consultants
SIZE FIVE was rather inventively set up at the very peak of the 2009 Global Economic Meltdown by part-time indie developer and full-time against-the-grain specialist Dan Marshall. We’ve released loads of games, from old-school point-and-click games to roguelikes and perfectly accurate sporting simulations.
From 2022 we’re delighted to announce a new venture: consulting!Size Five is available for any narrative design work you may require - we have an excellent reputation for making very funny games, and we’d love to bring that skill to your project, and help pep it up a bit.
We love hearing from people, honest we do – whether you’re providing feedback for one of our games, want to hire us to advise on your words, have gotten yourself into a pickle of some sort, or simply want to say hello, the best thing to do is to drop us a line and I’ll get back to you as soon as possible.
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