Posted

Senior Unity Engineer (Remote)

Posted: over 2 years
Programming
Contract
The Americas
Senior Unity Engineer
Seismic Squirrel LLC

Title: Senior Unity Engineer
Role: Programming and architecture for a rogue-lite turn-based tactical 2D RPG videogame.
Experience: Mid-Senior Level, 5+ years of professional Unity videogame engineering experience.
        Must have successfully shipped at least two game titles in the engineering role.
Location: Issaquah, WA, USA (Remote)
Company Size: 8
Job Type: Contractor
Pay: TBD – Depends on skills and experience.


Overview
Seismic Squirrel is a small, close-knit videogame studio with a passion for developing well-crafted story-based games.  Our nimble size allows for everyone to have a voice in the projects we create, demanding the ability to be both detail-oriented and flexible.

We are looking for a creative and resourceful Senior Engineer with a clear understanding of Unity programming, a logical and systemic thinker, an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for turn-based videogames.  The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.

This is a remote contractor position which requires regular collaboration online during Pacific time work hours, attending relevant team meetings (e.g. daily scrum and design meetings).  Occasional calls during late evenings, nights, and early mornings should be expected for international meetings with outside contributors.

For more information about Seismic Squirrel, go to http://www.SeismicSquirrel.com/

Quests
  • Creatively apply best engineering practices to implement architecture and programming for our next videogame, a rogue-lite turn-based tactical 2D RPG.
  • Engage in all aspects of game programming: systems, physics, UI / UX, APIs, internationalization and localization, optimization, instrumentation.
  • Integrate art, models, and visual effects, sound and music.
  • Build game frameworks and subsystems from scratch, and identify and modify existing frameworks according to our project needs.
  • Troubleshoot code and fix bugs. 
  • Educate and explain programming concerns to the rest of the team.
  • Mentor junior programmers.
  • Work with the design team to maintain UX quality throughout the development process.
  • Actively collaborate with the development team, openly communicating on progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats
  • 5+ years of experience as an engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience.
  • Adept at object-oriented programming and design principles.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • An enthusiasm for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected leader and mentor.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passion to learn new tools and technologies.

Bonus Points
  • Practical knowledge of UML is a plus.

If this sounds like an exciting opportunity for you, please submit both your cover letter and résumé to Seismic Squirrel.
Job Expired

About Seismic Squirrel

Seismic Squirrel is a close-knit fully remote videogame studio with a passion for developing well-crafted story-based games.  Our nimble size allows for everyone to have a voice in the projects we create, demanding the ability to be both detail-oriented and flexible.
 
For more information about Seismic Squirrel, go to http://www.SeismicSquirrel.com/


Seismic Squirrel

Company Website

United States of America

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