Lead Programmer - Remote Role

Posted: about 1 month
Programming
Full-Time
UK Based
 About us 
 
At Roll7, we create exciting and critically acclaimed video games - including the BAFTA-winning OlliOlli franchise. Innovation, freedom, and a real sense of fun are at the heart of everything we do, from creating award-winning original IPs to the everyday business of running our unique remote workplace set-up. 
 
Being a remote studio - the majority of our employees work from home nine days out of ten - allows us to offer a high degree of freedom and autonomy to our motivated and creative staff. Everyone at Roll7 can work in a way that allows them to balance impressive workplace achievements with their own responsibilities at home. 
 
Fortnightly meetups in our London office, combined with a robust online communication system, mean that we still retain all the positives of a welcoming and friendly office environment - without the downsides of a long and expensive commute. After all, most of us would rather be at home with our families and pets (or our game consoles) than crammed onto an overcrowded commuter train or stuck in traffic. 
 
We love to give every employee a chance to play and contribute to the games we make, we love giving people the freedom to pursue their own path to success, and we hate crunch. 
 
Check out our website for a complete list of staff benefits and more details on our company culture. 
 
About you 
 
We are looking for a remarkable Lead Programmer, with extensive Unity experience, who will be responsible for leading and mentoring a small team of programmers (approx. five) while collaborating with our Creative Director, Producer, Art Lead and QA. 
 
Salary: Competitive DOE - (£55,000 - £65,000) 
Application Deadline: 1/6/2020 
Email Applications To: jobs@roll7.co.uk 
 
 
Responsibilities 
  • Create the architecture and technical plan for our latest IP.
  • Code various core systems alongside our Generalist Programmer.
  • 60% coding / 40% planning and management split.
  • Help us build, lead and manage a programming team from both a technical and personnel-driven perspective.
  • Determine the technical needs for the team to work on a project assigned or third-party middleware.
  • Help in setting up best practices for coding and conduct regular code reviews.
  • Set up a process to review the game at regular intervals during development cycle, and identify areas of improvement.
  • Encourage team to create a strong technical document on different development platforms/consoles.
  • Set up processes while working in collaboration with other teams (internal or external) to efficiently meet the technical needs of the assigned project.
  • Plan and evaluate the work performed by team and analyse the impact on the project.
  • Identify risks involved with the development of games and provide solutions to resolve complex problems.
  • Provide estimate time to complete programming task/objectives and be committed to meet them.
 Experience 
  • Masters or Bachelor’s degree in Computer Science or the equivalent in experience.
  • Five or more years of experience of programming in C#.
  • Two or more years of relevant experience as a team lead.
  • Experience in Unity game development and passion for games.
  • We would also love it if you have:
  • Worked on any game console or iOS/Android.
  • Previous knowledge of OpenGL, DirectX and Physics Engine.
  • Previous knowledge of Network / Live API such as Gamesparks / Playfab.
  • Strong command of 3D maths and physics.
  • Some experience with remote work or working with remote teams.
 Skills 
  • In depth experience with Unity.
  • Very strong skills in C# and object-oriented programming.
  • Experience with console development.
  • Strong analytical skills.
  • Familiarity with performance bottlenecks and ways to resolve them, multi-threading, OS concepts, system programming, optimization etc.
  • Very strong debugging skills.
  • Excellent communication skills.
  • Strong reporting and documentation skills.
  • Result-oriented.
  • Problem-solving and open minded.
  • Flexible and able to adapt to new technical changes as per project requirements.
Good to know Equal opportunities At Roll7, our team is at the heart of everything we do, and it matters to us that everyone feels comfortable and valued at work. We are an equal opportunities employer, and we have a keen commitment to fostering a diverse and inclusive environment where all of our employees are accepted and valued as part of the team. We hire based on talent and suitability for the role - regardless of race, national origin, ancestry, sex, gender identity or expression, sexual orientation, age, religion, pregnancy, marital status or veteran status. Remote work Roll7 is a remote studio, and this role requires the applicant to undertake the vast majority of their work at home (nine out of ten days). Appropriate equipment, dev kits and software licenses will be supplied as required. One day a fortnight we work from central London as a team, therefore applicants MUST be based in the UK
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Roll7

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United Kingdom of Great Britain and Northern Ireland

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