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PlayStation isn’t just the Best Place to Play —it’s also the Best Place to Work. We’ve thrilled gamers since 1994, when we launched the original PlayStation. Today, we’re recognized as a global leader in interactive and digital entertainment. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.
Environment Artist (Contract)
San Diego, CA | remote
This is a long-term contracted position through our staffing partner DZConneX with a high likelihood of extension.
This position can be fully remote from anywhere in the USA or Canada.
Are you an Environment Artist looking to join a team to help create stunning environments and stories? Then this opportunity is for you!
This position is to work within Sony PlayStation Studios Visual Arts (PSSVA) an award-winning, full-production studio that specializes in Animation, Motion Capture, Cinematics, Art and Scanning. This is the same world-class team known for its contributions to beloved franchises like Uncharted, Death Stranding, God of War and more. For more than a decade, we have shared knowledge, support and cutting-edge techniques with the very best developers in the industry: Naughty Dog, Kojima Productions, Guerrilla Games, Santa Monica Studios, Sucker Punch Productions, Bend Studio, Japan Studio, Insomniac Games and more.
Responsibilities:
- Work with the PSVA and Cinematics Group to create both in-game and pre-rendered quality environments within a range of styles for AAA console titles.
- Content creation, including environment texture painting, modeling/sculpting, material setup/UV layout according to defined quality standards.
- Reviewing and providing feedback on outsourced environment and prop assets.
- Resolving an assortment of moderately complex artistic development issues for both artists as well as other team members.
- Communicating updates and properly escalate concerns to the appropriate team members and manager(s).
- Maintaining project and process specific documentation for the team.
Requirements:
- At least 2-4 years industry experience preferred.
- Highly proficient in the use of Maya and Photoshop.
- Moderate to high proficiency in the use of Z-Brush & Substance Painter/Designer.
- Good communication, organizational, time management and interpersonal skills.
- Ability to follow existing guidelines, policies, procedures or project parameters.
Desired:
- Experience working with external outsource vendors (OS).
- Mari, Marvelous Designer, Vegetation creation tools experience a plus.
- Python scripting experience considered a plus.
- Knowledge of physically based rendering (PBR, PBM, PBL)
- Experience with Unreal 4 preferred
- Concept art experience considered a plus.