Are you our next Gameplay Engineer? I hope you are -- our first game has been live for only a few months, and we have 250K+ players waiting for updates!
We’re the first studio making games for the 140M players on Roblox.
We’re a small but growing team, with experience creating fun for millions of players at companies like Apple, Unity, and Hasbro.
We were fully-remote before the pandemic, and remain fully-remote. You can work from anywhere that has a good Internet connection.
What you’ll do as a Gameplay Engineer
You'll develop across the entire scope of our games: movement and physics, progression and leveling, and cosmetic item systems.
How to know if you’re a good fit
We’re looking for gameplay engineers who can:
Be a generalist. See “across the entire scope of our games” above!
Own high-level features (at the scope of “touchscreen auto-aim” or “daily rewards”) end-to-end. You’ll have support from 3D modellers and 2D artists, but the core feature design is yours.
Write code that the player touches directly. You should know what fun feels like on a very low level of player UI, whether it’s the physics of tossing a coconut or the feel of pressing an “upgrade” button.
Work in games that are real-time, and involve some degree of physics/avatar movement.