Monomi Park is seeking a talented Graphics Engineer to join our team!
We’re looking for a Graphics Engineer to join development of our hit game, Slime Rancher, as well as the exciting games we cook up in the future. Candidates should be well-versed in software engineering practices, programming, debugging and optimization.
As Graphics Engineer, you will collaborate closely with our artists and engineers to create and develop visual content for our flagship game, Slime Rancher and potential future releases. You should be passionate about writing high-performance code using cutting-edge real time rendering systems. You should possess an independent mindset with ownership over the rendering pipeline, as well as excellent interpersonal skills in order to collaborate within our growing but close-knit team.
The position will be expected to perform the following at Monomi Park:
Play our games and understand them intimately.
Design and implement new visual features in real-time rendering
Design, implement, and iterate on development tools for artists
Collaborate with artists, designers and other engineers to develop and refine key systems
Manage performance profiling and optimization tasks and provide guidance to the art and design teams regarding performance costs.
Evaluate and support the creation of custom shaders for in-game special effects
Provide support and assistance in the implementation of compute shader-based solutions for various in-game systems
Write robust and easy to maintain code for multiple projects at once
Identify and resolve pipeline issues and discover opportunities for improvement
Work with the QA team to debug and resolve graphical issues over a range of recent consoles
Candidates should have the following qualities:
Bachelor’s degree in Computer Science, Computer Graphics, Computer Engineering, or related field
5+ years of relevant experience
Strong 3D math skills and the understanding of 3D game engine design and various rendering techniques
Experience with deferred rendering pipelines
Experience with performance profiling and optimization
Excellent interpersonal skills and comfortable working in a highly collaborative environment
Self-motivated under limited supervision
Experience with the C# programming language
Experience developing with Unity
Experience working with Unity's HDRP and SRP
Experience working with compute shaders and GPU processing jobs
Monomi Park is an independent game development studio located in San Mateo, CA. We are the developers of Slime Rancher, a critical and commercial success and among Steam's best sellers for 2016 and 2017. We recently released Slime Rancher: Plortable Edition for the Nintendo Switch, and are currently developing the highly anticipated sequel to our classic game: Slime Rancher 2 (due out next year).
Monomi Park has a laid-back atmosphere, fantastic health insurance for all employees, does not crunch, and values the voice of every member of our team.
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