Mid-Senior Unity Developer

Posted: 11 months
Programming
Full-Time
Senior
35,000 - 50,000 Euro / year
Europe
About the role:

We're looking for a generalist mid-level/senior Unity Developer who is interested in growing their accountability over time within a small remote game development team. You'll be our first full-time programming hire and will be working primarily on Munch, our 3D action roguelite where you evolve a creature by eating. See it on Steam here.

Initially we're offering a one-year contract, with extension/permanency as our company evolves. We're a new studio so you'll need to be comfortable with the risk, spirit and opportunity that comes with an entrepreneurial endeavour., but we're open to rewarding that with revenue-share or equity for the right person.  We also value the creativity that comes with side projects, so for the right person we can also offer reduced hours (eg. 80%). 

Hopefully you know what responsibilities are as a game dev ;) but on top of the usual we want you to:
  • Make informed architectural choices
  • Leverage existing assets, stores and technologies creatively to work smarter
  • Develop captivating combat systems
  • Contribute actively to discussions and decisions

We're more interested in passion and commitment than qualifications, but here's our ideal:
  • A proven track record shipping multiple video games in Unity
  • Experience making vital technical decisions throughout the full game development cycle
  • Proficiency in working with 3D graphics, environments and game physics
  • Previous experience developing combat systems desirable
  • Fluent in English, written and verbal
To apply, send over a CV or link to portfolio, and a few sentences about 1) why you want to join a start-up studio, 2) what's most important to you when choosing where to work, 3) why are you a game developer. 

Job Expired

About Mac n Cheese Games

Mac n Cheese Games was born in towards the end of 2021 by 3 co-founders. 1 = Lead artist on Cyberpunk 2077, with 20 years experience in Art Direction, 2 = Lead developer of indie game Brutal Orchestra, 3 = built a $500m education games company Labster. We have a mix of industry veterans on game design and production. Our network is built over decades and includes titans like the founder of Unity, execs from Sega, and the teams that built Monkey Island. We're a fully remote team, with people based in Switzerland, Hungary, Spain, Italy and Canada. Our team have won several awards, including Unity 2019 best project award, and we've been showcased in 2023 at GDC Play, GDC Pitch, Reboot develop. We're just getting warmed up, with our next showcases at Gamescon and Tokyo Games Show!

We're committed to:
  • Controlling scope creep and shorter dev cycles to avoid burnout
  • Work-life balance and flexibility
  • Meeting up every quarter to build a team spirit
  • Trying to build a diverse, inclusive team from the very beginning


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