Gameplay Designer/Programmer (3C Focus) 100% REMOTE

Posted: about 2 months
Programming
Contract
40 USD / hour
Intro
We are an indie studio whose diverse team was brought together by a shared passion for personal storytelling, developing a narrative-driven 3D puzzle platformer tackling themes of grief and loss.


 


The role

Currently, we have a prototype character controller with most abilities implemented – ‘prototype’ is key here. While we continue to develop features and levels using this character, we need a developer with an eye for smooth, evocative character animation and controls to create a new, clean, release-ready version of this character controller, and to be a driving force in the ideation for new abilities of the character.

A note on the kind of person we’re looking for:

Before we list the position’s responsibilities and requirements, it’s important to make sure we share the same priorities and ideals. The most important thing for everyone in the team is that all other team members can have the best possible time working on this project. We’re not the kind of game studios you might be used to – we’re a diverse group of people with all sorts of backgrounds, and many of us don’t come from games. Additionally, this project places a lot of emphasis on handling emotional and cultural themes sensitively. We need someone who is not just okay with all this, but embraces the empathetic approach to game development that we champion.

We need you to:
  • Be in charge of implementing a new third-person character controller in Unreal Engine 5, using our existing prototype and concept art as a references;
  • Have the final say on everything related to 3Cs, to create an experience that uniquely matches our game’s protagonist (and not a typical ‘buff guy’ action-adventure hero);
  • Collaborate closely with the artists to establish an efficient workflow – taking the 3D assets and animations they create and turning them into a playable character in the engine;
  • Participate in the ideation process for features in the entire game, and especially when it comes to character movement and abilities;
  • Create documentation, diagrams and/or videos when needed to show off your work, both for internal presentations and in materials destined for external partners;
  • Become an integral and proactive part of our tight-knit team, participating in syncs and discussions about all aspects of the game.
You need to:
  • Have some demonstrable experience working on 3Cs for a third-person game – student and amateur projects are fine, but we need someone who’s familiar with recent best-practices in this field and will require video or a build to show this;
  • Know the basics of using Git for version control;
  • Be comfortable with Notion, our project management tool, so that you can update your tasks and documentation;
  • More generally, be able to work autonomously and manage your own workload.
Details
  • Beginning ASAP.
  • 40 USD / hour with timeline to be determined upon discussing scope. No longer than 3 months.
  • Remote. Most of the team is in California but you will most closely collaborating with team members based in Montreal and France. Some days may require an offset schedule while maintaining reasonable working hours.


Lunacy Studios
Job Expired

About Lunacy Studios

Lunacy Studios invites you to enter a culturally diverse world of thought-provoking storytelling.






Lunacy Studios

Company Website

United States of America

Jobs Posted: 0


 

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Lunacy Studios

Company Website

United States of America

Jobs Posted: 0