Create realistic and stylised visual FX (including Fire, smoke, explosions, dust, splashes, water, debris, etc…) inside UE4.
Strong skills in UE4 materials and VFX (both Cascade and Niagara).
Able to create complex material shaders for both organic and hard surfaces.
Highly flexible, able to work with different software and tools and able to utilise simulation software for custom VFX generation (Houdini, Phoenix FD, FumeFX etc..).
Experience using 3d applications to create VFX assets and import them into UE4 (Ex. Pre-baking large debris to utilise in the engine or modeling/texturing ground damage effects to utilise during explosions etc...).
Profiling particles and shaders for optimisation to maximise in game performance.
Working knowledge of sprite sheet creation to be used in animated sequences.
Work closely with the team to develop VFX best practices guidelines and workflows.
Team player, problem solver, responds to and implements changes according to feedback and direction.