Our next game
is in early pre-production so there's some flexibility with the hiring date. If you can start now, great, but for the right person we'd be open to easing in with part-time or remote work if that helps.
This might be a good fit for you if:
- You've done significant work with animation programming in the past and have prototypes or a reel you can point to.
- You're interested in procedural animation as a way to empower animators. We want to preserve the idiosyncrasy and life that an animator brings but with enough dynamic support that locomotion feels responsive to gameplay, encouraging players to mess around with interesting motion.
- You're excited about new approaches like Motion Matching or Deep Mimic but also wary enough to judge what's actually practical for this game and this team.
- You enjoy reading Siggraph papers and thinking about how you might implement aspects of them in realtime. Stuff like this, or this, or this.
- The thought of spending most of your time on non-human, non-bipedal characters is appealing, as is the chance to be part of a relatively small team (between 5 - 15 people, depending on the phase of production).
If that sounds like you, please contact