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Universe Sandbox is a space and gravity simulator masquerading as a video game with over 800,000 unit sales and an overwhelmingly positive 95% rating on Steam.
Giant Army is looking for a creative and highly technical software engineer to help implement and polish the interface that controls the universe.
This position will work closely with our creator & designer, and with support from the rest of the team, to execute our vision of a clean, minimalistic, accessible interface. Universe Sandbox development is one-half UI and one-half simulation; you should have a passion for both.
We embrace responsive design to use the same UI and codebase across all platforms (currently on Desktop, VR/AR, while working toward mobile and console releases). You should have an eye for interface animations, and take delight in pixel-perfect polish and consistency.
You might be the perfect candidate if you've ever agonized over blurry UI elements that are supposed to be crisp, or a UI transition that’s slightly too fast. We take heavy inspiration from Google’s Material Design system.
This is a full-time, remote position working with a 100% remote team. Join us. We’re making something incredible that’s unlike anything else.
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Your Role
Implement UI that makes our complex simulation accessible, based on our designer’s mockups and style guide
Overall design has been established and there’s a backlog of UI to be implemented, but there will always be edge cases that need design help
Maintain and proactively iterate on UI in our Unity project
Constantly evaluate motion, spacing, and timing to create a smooth experience
Stay current on Unity UI tech and trends
Think critically about and help us solve complex UX problems
Where does a new property go? What is it named? How do you show that it’s related to another property?
Qualifications
Strong C# skills
Experience with creating user interfaces in Unity (we use uGUI, but are looking to UI Toolkit for the future)
Excited about clean design and elegant user experiences
Strong attention to detail and a love of polish & iteration
Passion for science, astronomy, and real-time interactive simulations
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