Posted
This job posting has already expired. However you can check our other Remote Design Jobs.

Level Designer

Posted: almost 2 years
Design
Freelance
Mid-Level
Dependent on knowledge, skill, experience level and location.
Between GMT-4 and GMT+3.
Fundamental Info
  • We agree with 99% of Earth's population that Earth is round.
  • We are a premium AA+ Indie that has all the elements to become a highly recognized IP. 
  • We are looking for candidates that can start in July or August
  • Job Type: always remote, 140-160 hours per month or less, if that is your preference.
  • Freelance Contract: duration unlimited, core team member (current + DLC + future game(s))

How to Apply 
Please introduce yourself and send your resumes & portfolios to contact@FlatterThanEarth.com with subject header:

[RGJ] Your skill level - Level Designer - Full Name - Current Location

For skill level choose: Student, Intern, Junior, Regular, Senior, Lead, Director or Studio/Team
RGJ = Remote Game Jobs

To help us understand your perspective, if you can and want to please mention:
  1. When do you prefer to start.
  2. Do you prefer part-time or full-time.
  3. Your freelancer rate range (Indie vs big studio)
  4. Your game industry work experience (years).
Add the GDPR consent to your CV: I hereby give my consent for the information provided on this form to be held on computer or other relevant filing systems in accordance with the GDPR 2022.
If you are a good fit, then a follow up email will be sent your way.


Your Role
As a Level Designer, you'll use your strong grasp of design fundamentals and experience to continue creating memorable levels that are intertwined with visual narrative and an outstanding atmosphere.

We are very much looking forward to tweak current and develop new areas with you for the current core game, upcoming DLC and future game(s).

At Flatter Than Earth, you’re not "just" a designer. You’ll use your know-how, sensitivity, creativity, and strong interpersonal skills, to collaborate in a cross-functional team to create a very playable & memorable theatrical world of puppets.

Skills & Requirements
To thrive as a Game Designer at Flatter Than Earth you would have:
  • 3+ years of level design experience 
    • Experience in Unity 3D
    • Student & personal work is not ideal exp.
    • Team work experience is a must. Solo development is not ideal exp.
  • 1+ years of development & design experience within the platforming & puzzle genres.
  • Experience in launching a game. A minimum of 1 shipped title as a level designer.
  • Strong understanding of theory behind player motivations and overall player psychology that can be altered though proper level design.
  • Affinity for the puzzle and platforming game audience, and an appreciation of its different player types, motivation and needs.
  • Very good English communication skills; both written and verbal.
Job Expired

About Flatter Than Earth

About Flatter than Earth:
We are an international indie studio, with talent hailing from three continents and six countries. Our team is a unique blend of fresh talent and seasoned industry professionals with backgrounds in major studios like Riot and Netflix. We are committed to designing games with a keen focus on accessibility and connecting with a global audience. Our dedication and passion is evident in our work.

Visit us at:

This job posting has already expired. However you can check our other Remote Design Jobs.

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